My Upcoming Xbox 360 Game Hits 20,000 Lines of Code

August 8th, 2011


My upcoming Xbox 360 game has hit another milestone, 20,000 lines of code, and it is rapidly approaching its release. By this Thursday, the game should be at the beta testing stage. I have severally people interested in playing it, giving feedback, and reporting errors. Once all the kinks are ironed out, I will submit the game for review, and then I will prepare for the game’s long awaited release. Check back soon for more news and progress on, the tentatively titled, The 2D Legend and Quest of Joe Hero.

My Upcoming Xbox 360 Game Hits 10,000 Lines of Code

April 2nd, 2011

Well its official, my Game1.cs file, the primary file I’m working with for my “big” Xbox 360 game that’s tentatively titled The 2D Legend and Quest of Joe Hero, is 10,000 lines long. This beats my previous record of 7,040 lines for The Text Based Legend and Quest of Joe Hero. I’d like to think that I’m about half way done, but if Issues come up or I chose to add more content, I might only be about a quarter of the way to complete. Either way, the game is definitely coming along.

The Text Based Legend and Quest of Joe Hero

March 24th, 2011

Last November I made a game called The Text Based Legend and Quest of Joe Hero, it’s been posted on my Face Book page and passed around to my friends, I was hoping to fix some grammatical errors, but I’ve been shifting my focus to a game I’m making for the Xbox 360. So instead of waiting to release the game until I make grammatical changes which I don’t really think significantly denigrate the quality of the game, I’m just going to release it. I’m making a game that should be out on the Xbox Marketplace sometime this year, it’s a top down 2D/pseudo-3D overhead perspective re-imagining of The Text Based Legend and Quest of Joe Hero. I’ll be sure to post a message when I release it. I might also post some previews before hand, but for now you can get a taste of the plot of the 360 game by playing the The Text Based Legend and Quest of Joe Hero. Links for the game below.

The Text Based Legend and Quest of Joe Hero(EXE File)
The Text Based Legend and Quest of Joe Hero(ZIP file)

A Bigger Mario Carving

October 3rd, 2009

Well I made another Mario chainsaw carving. I think I have about ten hours into the carving, about 8 hours with the chainsaw, and two hours with the stain. I finished it a while ago. I let it sit for some time before staining and sealing it. The entire carving is 4’8” tall. Because of the little cracks, I’m selling it for $400. E-mail me at rlk89@rlk89.com or preferably call me at 1 (586) 212-2999, if you have any question or are interstred in buying it or another carving(whether it’s video game related or not).

Game Influence is going through some changes.

September 14th, 2009

Game Influence is going through some changes. Please be patient. It may take some time.

Pokemon Heart of Gold and Soul of Silver Confirmed

May 8th, 2009

Pokemon gold and Silver

The official Japanese Pokémon site has recently confirmed what I, among other people, have predicted. No, not DawnSilver, and DuskGold, once again my guess for the next game’s title was wrong. But, yes that’s right, Nintendo is remaking Pokémon Gold and Silver for the Nintendo DS, they are calling the two titles Pokémon Heart of Gold and Pokémon Soul of Silver. They will be released in Japan later this year(the 10th anniversary of their original Pokémon Gold and Silver), no release date has been set in North America, but everyone is sure that it will come stateside. No other information has really been released, but if you look at what ninendo did to Pokémon FireRed and Pokémon LeafGreen, you can assume that Nintendo will add features from the current generation to the remakes. If any other news comes up, I’ll be sure to report them to you, so check back later.

Pokémon Japan

Introduction Necessary

May 3rd, 2009

Hello out there to all you fellow gamers, I’m KalbooseThe180, and I would like to say that I take gaming with the utmost seriousness. So in that I deem to give all of you my complex thoughts and immense logic behind what I believe gaming to be. I am very excited at being able to discuss gaming down to the very core, so let us begin…

First off I will say that I’m predominantly a 360 fan though that does not exclude me from enjoying other systems. As for the systems that I own I have an Xbox360, Xbox, PS2, Wii, numerous PCs, and a retro GameBoy. It is a great honor to be requested by Kuefler to discuss and elaborate on the world of gaming, so that’s really all that you need to know and once again I look forward to write for Kuefler and this Blog.

To give you something to chew on for the meantime I recently had money burning a hole in my pocket so I decided to pick up two new games. Now I will start by telling you that I highly respect games that try something new, different, or have an interesting way of playing them(I like First Person Shooters as much as the next gamer, but it’s done a lot.). So one of these games happened to be Ubisoft’s Prince of Persia (I am always skeptical about anything that has numerous titles that tie together). Now I’ll admit that I was somewhat skeptical about them making a new PoP game, mainly due to how the trilogy ended with PoP: The Two Thrones. So after purchasing it and cracking the case open and popping the game in I was relieved to find that it was in fact a reboot of the series, and may I say a very good one at that.

I can say for certain that those of you who enjoyed the pervious titles on the PS2 and Xbox will be happy to find that the series still has its appeal and basic construct of gameplay (Acrobatics and acrobatic fighting). But the reason that PoP is one of the shining examples of the kind of games I like is because for one the game is cell shaded, which adds a unique characteristic to the environment and to be honest I hardly noticed the cell shading after playing through it, the game also used the separation of regular gameplay and combat so you knew when you where fighting and when you where just playing (Unlike in the other PoP games where enemies where free roaming.). Another aspect that surprised me was the open world and pick-your-own-path within the game. Which I believe that the industry is moving closer and closer to games that are open and choice oriented. Also another interesting thing I noticed about PoP was the Achievements (Xbox360) could be obtained in a flowing constant manner, there were a few that you had to work for, but personally apart from Fable II’s achievement system I think that PoP has some of most obtainable achievements just through regular gameplay each around 10 to 20 points. Finally the best for last about PoP was that you could never die in the game, though you still received penalties for ‘almost dying’ but still the concept that in game you can never ‘die’ is another thing that I believe developers should be looking at and they have been. The aspect of gaming ‘death’ has plagued us all as gamers, I for one enjoyed the fact that I would never die in game, though there where penalties for failing.

And that was just a taste of what is to come, I hope you enjoyed this small insight into my opinion of gaming and I assure you that I will do my best to provide you with accurate information regarding anything that I discuss. So I say good luck to you all, and good gaming!

Trip to the Game Store: December 30, 2008

January 7th, 2009

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A week ago, I went out for my last trip to the video game store for 2008. I of course went to Game Stop, not like I have much of a choice there with their monopolization of the market.

I was looking forward to buying two more controllers for my Xbox 360, in addition of the two that I already own, but I was sadly disappointed when I found that they only had new wireless controllers and new Controller and Charger Bundles in stock. That’s right, no used wireless, no new wired, no used wired, no used off brand wired, and no new off brand controllers. The store only had the two most expensive packages for controllers. Why not have the used and cheaper controllers? Did Microsoft give money so Microsoft could dominate the controller market? Who knows.

So what did I actually buy? Well, I just got Xbox 360 games, including Saints Row, Assassin’s Creed, Mass Effect, Sneak King(technically a classic Xbox game), College Hoops 2K6, and Sonic The Hedgehog. Sonic the hedgehog is a glitchappaloosa©. While you are playing, you are repeatedly reminded that it’s a game, with all of its visual problems. As soon as Sonic hits the water, his dies in the same fashion as he would if he fell of a cliff, same speed, same camera-follow, same everything; it’s very annoying. The game constantly has visual issues; the camera often doesn’t display the terrain at all, just displaying the non-terrain objects and Sonic. Oh yeah, the stickers where such a problem to get off, more then usual. Do they really need to put the stickers on the sleeve itself?

Anyways, I’m having fun with my new games, I’ll be sure to report back if I feel anything needs to be shared about my experiences with them.

Resident Evil: Degeneration

January 1st, 2009

Resident Evil: Degeneration

I ordered Resident Evil: Degeneration through my Netflix membership; it shipped a few days ago, and arrived recently. People have told me that if you like the game series, you will like the movie, but I will tell you guys what I think after I watch the movie. The film is and has been receiving mixed reviews, which I think suggest that people who have not played the games aren’t liking the movie, while people who have played the game are enjoying the movie. The movie is the first full-length CG animation feature based upon Capcom’s Resident Evil video game series. In addition to that, and to much of the Resident Evil video game’s fan’s delight, Resident Evil: Degeneration is set within the same universe as the original video games, unlike the previous Resident Evil film trilogy. If anyone has seen the movie, I would love to hear what you think of it.

Catch-up

December 26th, 2008

Well, let us begin the catch-ups so be can go to business as usual as soon as possible. First off, on a personal note, the Mario carving sold, but the Yoshi chainsaw carving sold is still up for grabs. In late November, I also got an Xbox 360, bundled with Kung Fu Panda and Lego Indiana Jones: The Original Adventures. I also recent bought Call of Duty: World at War.

dsi.jpg

Nintendo announced the release of the DSi. The new system is 12 percent thinner than the DS lite and the GBA slot is now gone. The new system will have an external 3 megapixel camera, as well as a front-facing camera, an SD slot, internal storage, and a DSi Shop(like the Wii Shop channel for the DS). The system was released in Japan on November 1, 2008, and will be released in North America in Spring of 2009.

Rather than Wii points, the DS and Wii will now have Nintendo Points. Once you buy the new points, you will have to chose whether you will use all the points for the DS shop system of the Wii Shop system; you will not be able to split the points between the new systems. The DSi will be somewhat, if not completely region locked.

Now on to homebrew, many new updates to thwart home brewers where released, but the home brewers found work arounds. The Wii Homebrew Channel turned 1.0. The DSi render all the old hombrew cards useless, but it appears that one new card, called Acekard 2i, will work on it.

Some big games that where released during Game Influence down time include: Call of Duty: World at War, Animal Crossing: City Folk(with the Wii Speak peripheral), de Blob, Wario Land: Shake It!, Guitar Hero World Tour, Chrono Trigger, Spore, Resistance 2, Fallout 3, the re-franchised Prince of Persia, and Castlevania: Order of Ecclesia. A personal favorite, Wrath of the Lich King, was released in November, My girlfriend gave me this for my birthday, if you think about it, it’s quite ironic.

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Not much in terms of digital releases, although Mega Man 9 was released for the Wii, Xbox 360, and PS3World of Goo was also released as a Wii Ware title.

Some big games that where announced or gained a greater popularity with a future release during Game Influence’s down time include: No More Heroes 2, Resident Evil 5, Sin & Punishment 2, Sega’s The Conduit, Killzone 2, Grand Theft Auto: Chinatown Wars, and games from the Wii remake program. The Wii remake program will release games from the Game Cube to the Wii, with updated controls. Games in the Wii remake program include Metroid Prime 1, Metroid Prime 2: Echoes, Pikmin, Mario Tennis, Chibi Robo, and Pikmin 2.

Club_Nintendo.bmp

Recently, Nintendo finally provided American with a service that Europe and Japan have had for quite some time, Club Nintendo. Club Nintendo launched December 15. Before the service’s launch, Nintendo confirmed that Club Nintendo allowed users to earn Coins for registering Nintendo products and completing surveys, redeem Coins for limited edition Rewards, earn a set amount of Coins each year to gain Gold and Platinum status, create a Family Account and invite members of your family to join, and register your newly purchased Wii console or Nintendo DS on Club Nintendo and extend your warranty.

Well, I’m sure I missed a lot of news, If I remember anything I missed, I’ll try to bring it up laiter.

Comments Fixed and after Catch-ups Business will Resume

December 24th, 2008

All right, the comment system on Game influence is fixed. The comment system, the fact that I’ve been busy with my new girlfriend, the fact that I’ve been busy posting on my new forum (Nintendo Destination), the fact that posting on a forum is easer to do then blog post, and the fact that I’ve been busy with school have been the reasons I haven’t been posting recently. So after I do some catch-up post on Game Influence, the site should be back to business as usual.

Issue with Comments

December 9th, 2008

Oh noooooo!

There is an issue with the comments at Game Influence, please bear with me as I work to fix the issue. For the time being, it appears that the comment system is not working, and it appears that all the comments after 2007 may be lost. I am not going to return to the regular posting until this is fixed or a resolution is put into effect. So let us all hope that comment system on Game Influence is fixable.

Wii GameCube Memory Card Solution

September 10th, 2008

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When the Wii came out people where complaining about the fact that the Wii has no internal storage method for GameCube games. And a few years later, no solution has yet to be implemented. My question is “why?”

I hate the look of the Wii when I leave the GameCube. Why is there not been a sleeker solution? I was thinking that something as simple as a hollow box to cover it. But some other solutions could include a box one centimeter tall that actually has storage built-in.

Another possible solution is a small game cube memory card that could fit in the console with the white cover closed, like you wouldn’t even know it was there until you lifted the cover. I mean it wouldn’t be able to store as much as the 16X cards, but it would be a sleek solution.

So people with the resources for mass production, get on that!