Archive for May, 2007

Video of the Day: May 31, 2007

Thursday, May 31st, 2007

Video of the day

What would Super Smash Bros. Brawl would look like if it was done on the SNES?

Venus Redemption

Thursday, May 31st, 2007

Independent game studio nDreams announced today that they will release a game target at 30+ female gamers(What? never heard of them!). They will be releasing their new title “Venus Redemption” for the Wii (and other platforms) on July 5th, 2007. According to Vooks the game will be “episodic casual game with a rich plot written by a noted novelist.”

(openPR) – Farnborough, Hampshire, UK – 30th May 2007 – Pride and Prejudice. Titanic. Grey’s Anatomy. Whether it’s a best-selling novel, a Hollywood movie or a TV series, most forms of entertainment understand the importance of powerful storylines and strong well-written characters when appealing to women. However, for the millions of women who play and enjoy “casual games”, a rapidly growing sector of the video game market, storyline has been the one element that has been virtually ignored until now.

Independent game studio nDreams Ltd, founded by the former creative director of SCi/Eidos, Patrick O’Luanaigh, today announces “Redemption Day” on July 5th. On this date, nDreams will reveal their revolutionary game Venus Redemption, and demonstrations to publishers and distributors will begin.

Venus Redemption is a unique episodic casual game created for 30+ female gamers, with a rich plot written by a noted novelist. Unlike other casual games, it features powerful storylines, deep characters, emotion-based interactive conversations and exciting adventure gameplay. However, like traditional casual games, it’s extremely easy to play, requiring only the ability to move and left-click a mouse, and it’s playable in short bursts if you don’t have much time.

Venus Redemption is written by award-winning author Kate Pullinger, who co-wrote the book, “The Piano” with director Jane Campion, and is one of the leading pioneers of interactive fiction. Additional storyline has been written by BAFTA nominated writer, Gordon Rennie, whilst a unique ambient-orchestral musical score has been composed by veteran musician Tim Wright, best known for his work on the Wipeout game series.

Demonstrations to publishers and distributors will begin on July 5th, the day after U.S Independence Day, to highlight the multi-cultural design behind the game, which focuses equally on the U.S and European markets. In fact, the recent two-day voice recording session at the world-famous Air Studios Lyndhurst saw an equal mix of American and European voice artists, and puts Venus Redemption on track to have the most advanced audio of any casual game.

Patrick O’Luanaigh, CEO of nDreams said,
“We can’t wait to present Venus Redemption to the world. After many months of development and exhaustive gameplay focus testing, we believe that it will prove a breath of fresh air for the casual game sector, and in particular for female casual gamers. With the technology behind Venus Redemption, we can now rapidly develop immersive and visually impressive story-based casual games that will run on almost any PC.”

Publishers and distributors interested in Venus Redemption should contact nDreams ( to arrange either a presentation pack or an on-site demonstration. As well as individual publisher visits, Patrick O’Luanaigh will be demonstrating Venus Redemption at the CGA Conference in Seattle, Develop Brighton (TIGA Content Market) and the GCDC/Game Convention in Leipzig.

Via Vooks

Information Released About The Bigs

Thursday, May 31st, 2007


The Bigs is starting to look like a great title. The game apparently will truly utilize the power of the Wii remote, while obviously when batting, but it will also use the remote comprehensibly and intelligently for Fielding, Pitching, and even Base running.

Here is the press release:

2K Sports Reveals Features for The BIGS™ on Nintendo’s Wii™

NEW YORK–(BUSINESS WIRE)–2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today features for The BIGS on Nintendo’s Wii™. The BIGS, 2K Sports’ new Major League Baseball® title, brings authentic MLB® action to epic arcade proportions with larger-than-life ballparks, over-the-top action, and stunning special effects. The BIGS is the first 2K Sports title available on the Wii and takes full advantage of the Nunchuk™ and Wii Remote™, making it one of the most innovative titles on the Wii system to date.

“We are very excited to bring our first 2K Sports title to the Wii,” said Greg Thomas, President of Visual Concepts, a 2K Sports studio. “With The BIGS we really focused on ways to maximize the Wii’s very unique controls by applying them to all the significant actions in baseball. We’re always looking to deliver unique gaming experiences and the fun gameplay of The BIGS on the Wii demonstrates our commitment to innovation in sports video games.”

The BIGS will be the first licensed baseball sports title on the Wii to demonstrate every aspect of baseball through the revolutionary controls of the system. Players will experience instantaneous feedback with every motion on the Wii Remote whether they’re batting, pitching, fielding, or running the bases:

* Batting – The Wii controls sense swinging angle, timing, and pre-swing motion, allowing gamers to aim their hits anywhere in the outfield, display their own unique pre-at-bat “waggles,” and unleash power or contact swings, all based on the motion of the Wii Remote and Nunchuk.
* Pitching – With Wii pitching gamers can throw distinct types of pitches using a different motion. Pitch type and speed are determined by a combination of arm speed, wrist movement, and button selection.
* Fielding – Both fielding and throwing are controlled through directional motions of the Wii Remote and Nunchuk which allow you to make spectacular plays on the field including jumping catches, wall climbs, and double plays.
* Base Running – Sprint fast and slide into bases with the Wii Remote and Nunchuk. A “drumming” motion with the controls allows you to control running speed while pointing the controls down allows you to hit the dirt and slide into base.

The BIGS will be available this summer for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system and Nintendo’s Wii™. The BIGS is rated E for Everyone.

For more information, log onto

Via Business Wire

Mushroom Men

Thursday, May 31st, 2007

Red Fly Studio and Gamecock have officially announced the, Wii and Nintendo DS exclusive, Mushroom Men is scheduled for released in the fall of 2008. The game appears to be the brainchild of a group of guys recalling an acid trip. As the game progresses you team up with other plant-life to you in compete in this “backyard battlefield” using created weapons. This game appears to be like nothing I’ve ever seen, indeed this game promises to be a great addition to both the DS and Wii.
Via Gamasutra

SSBB: Cracker Launcher

Thursday, May 31st, 2007

Cracker Launcher

Cracker Launcher2Cracker Launcher4Cracker Launcher5

Today the DoJo added these Pictures along with the following descriptions:

This is a shooting item. Basically, you hold it in your arms.

After you grab this item, it’ll rapidly release blast after blast of firecrackers that explode gaudily.

You can walk around and jump while holding the launcher.

You can also aim the launcher at different angles by tilting the Control Stick up or down.

Be safe and sane when playing with fireworks.

Ubisoft Goes to Confession

Wednesday, May 30th, 2007


Apparently Ubisoft’s CEO, Yves Guillemot, and Ubisoft’s European Head, Alain Corre, have abmittedd that they rushed their titles, other than Rayman Raving Rabbids and Red Steel, to the market.

After the leading German news magazine Spiegel interviewed the two, the magazine claimed that Ubisoft wanted to be first to capitalize on Wii and in its haste to release product it sacrificed the quality of the titles.

Ubisoft is said to have learned from its great mistakes and is now promising that the quality of its it’s future projects for the Wii will be significantly better than it’s previous titles.

DK: Jungle Climber Images Released

Wednesday, May 30th, 2007

Some new screen shots of DK: Jungle Climber have climed their way onto the internet, so here they are.

Video of the Day: May 30, 2007

Wednesday, May 30th, 2007

Video of the day

Wow! This Japanese guy made two mosaics for use in the Wii’s Photo Chanel.

Via Kotaku

Bungie says Beta Graphics are not the Final Graphics for Halo 3

Wednesday, May 30th, 2007


Bungie’s own Frank O’Connor is saying that the graphics that Halo 3 Beta testers have been complaining about are not the final graphics to be sent out in the final release. He says “folks will be happy with Halo 3’s graphical polish come September.”
Via Next-Gen

Nintendo Keeps Changing Their Wii-motes

Wednesday, May 30th, 2007

changing wiimotes

The picture you are looking at is my second(top), third(middle), and fourth(bottom) Wii remote. Nintendo keeps adding more info on the surface of new Wii remotes. Why is all that unnecessary, I like my controllers to look clean and slick, and that won’t happen when there is a bunch of numbers and symbols on the side of the remote.

Inside the third Wii remote has a Nintendo logo engraved below the battery and a sticker with the characters “A1GF110”. On the forth remote it’s reversed with a Nintendo sticker and the characters “A1GF110” engraved. The reason for Nintendo having to have there logo inside the remote is because the only other Nintendo logo on the Wii-mote is on the battery cover witch are being replaced by third parties.

Any who, it doesn’t bother me that much, but I’m sure it bother some people so why Nintendo, why not just add the patton number on the inside of the remote?

Final Fantasy IV DS Debut Trailer

Wednesday, May 30th, 2007

Via GameVideos

Some Madden ’08(Wii) Details

Wednesday, May 30th, 2007


Looks like Madden ’08 for the Wii will be awesome. Looks like EA is really butting a lot of effort in making this game the best they can. GameWad gives the following details:

* Real-time ESPN ticker updates
* Online tournaments
* Worldwide quickplay multiplayer matches
* Promised roster updates not just for the 2008 season, but 2009 as well
* Mini-game party mode, with 22 mini-games
* Miis are used in minigames

Via GameWad

SSBB: Moving and Shooting Update

Wednesday, May 30th, 2007


Today Nintendo updated their Super Smash Bros Brawl website. They confirmed that rapid fire weapons like the Super Scope will make a come back, But the surprising info they gave today was that characters can walk, run and even jump while using these weapons.
Via Smash Bros. DOJO