Archive for May 26th, 2007

Video of the Day: May 26, 2007

Saturday, May 26th, 2007

Youtube description:

From POYKPAC:
The post-Mushroom Kingdom adventures of everyone’s favorite Brooklynite plumber.

See POYKPAC in Brooklyn on Wednesday, May 9th.

http://www.myspace.com/poykpac_comedy

(If you like it, subscribe. You’ll be the first to know when we post new videos)

STARRING:
Mario – David Powell
Peach – Jenn Lyon
Luigi – Taige Jensen
Cop – Ryan Hunter
Victims – Dusty Bricker, Michael Saab, Taige Jensen
Scaredycat – Jonny Gillette


Youtube

Mario Party 8: Fact Sheet

Saturday, May 26th, 2007

Mario Party® 8
Format: Wii™
Launch Date: 05/29/07
ESRB: E (Everyone): Mild Cartoon Violence
Game Type: Party/Board Game
Players: 1-4
Developer: Hudson Soft
Game Information

KEY INFORMATION
The world’s enormously popular party video game is getting a lot crazier in Mario Party 8. Whether you’re shaking up cola cans or lassoing barrels, you and your friends will be drawn into the action like never before using the Wii Remote™.

  • Play with motion control: Players row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope.
  • Play using the Wii Remote as a Pointer: Shoot at Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges.
  • * Play using the Wii Remote’s buttons: Players jump and pummel their way through a football brawl, and hop and run across a field of spinning platforms
  • Mario Party 8 also includes dozens of new minigames, six new party boards and many new game modes. In a series first, players can transform their characters into many forms, such as player-smashing boulders and coin-sucking vampires.
  • Mario Party 8 also includes “extra-large” minigames like Star Carnival Bowling and Table Menace. One to four players can play Mario Party 8, each with a Wii Remote.
  • Game storyline: In Mario Party 8, a hyperactive emcee has invited Mario™, Peach and the rest of the crew to his carnival, a perfect setting for the dynamic spectacle of the Wii game play. Mario Party 8 keeps the surprises coming with minigames that draw upon the Wii Remote’s motion, pointing and button control in a variety of ways. Players always know how to jump into the action by watching an animated tutorial that shows how to use the Wii Remote.
  • How to progress through the game: Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are helpful (example: giving coins) or a hindrance (example: sending Bowser in to mess with the player). Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three- to four-player games.
  • In addition, Mario Party 8 includes four more minigame-infused kinds of special games, such as Tic-Tac Drop, where players earn the right to put the next mark on the board by winning a minigame.
  • Characters: Mario Party games are a celebration of all things Mario, so you can play as 14 classic characters, the widest selection yet for the series, including newcomers Hammer Bro and Blooper. You’ll also bump into many old friends and foes that span 20+ years of Mario games.
  • Special powers/weapons/moves/features: Beyond using the Wii Remote’s motion and pointer control, this eighth game in the Mario Party series goes its own way with two changes:
  • Players can transform their character using candy power-ups. Examples: When Peach eats Bowlo Candy, she’ll turn into a Peach-faced ball and bowl over characters to get their coins. When Wario™ eats Vampire Candy, he’ll sprout wings and fly off to suck the coins from all other players.
  • A more engaging view of the action puts the player “on the board” with his traveling character, no longer far above the whole board looking down.

From Nintendo press room

Pokemon Battle Revolution: Fact Sheet

Saturday, May 26th, 2007

Pokémon® Battle Revolution

Format: Wii
Launch Date: 06/25/07
ESRB: E (Everyone): Mild Fantasy Violence
Game Type: Battle
Players: 1-4
Developer: Genius Sonority
Game Information

KEY INFORMATION

  • The game takes place on an island called Pokétopia. There are 10 different Colosseums to battle in. The objective is to win all the Colosseum battles and become the Pokétopia Master.
  • Players use Pokémon from their Pokémon® Diamond and Pokémon® Pearl games (sold separately) and battle them on the big screen. Pokémon Battle Revolution is the first title where players can link Wii with Nintendo DS. Players can connect Nintendo DS to Wii (compatible wireless router or Nintendo Wi-Fi USB Connector and broadband access required for online play).
  • DS Battle Mode (requires DS systems for all players, sold separately): Four players can gather together and battle while using Pokémon from their Pokémon Diamond and Pokémon Pearl video games. All players use the DS as their controller in this mode, and it uses the same battle interface found in Pokémon Diamond and Pokémon Pearl.
  • Players can customize their Trainers in the game.
  • Colosseum Battle Mode: There are 10 Colosseums (Battle Fields) altogether throughout Pokétopia. Many will need to be unlocked by playing through the others.
  • Nintendo DS Battle Mode: This multiplayer mode is for those who also own Pokémon Diamond or Pokémon Pearl as well as Nintendo DS systems. Four players can get together and battle while using their very own Pokémon from their Pokémon Diamond and Pokémon Pearl games. All players use the DS as a controller in this mode. The same battle interface that is used in Pokémon Diamond and Pokémon Pearl is used while battling with friends.
  • Battle Passes and Trainer Customization: Players can create and customize their own Battle Pass by transferring their favorite Pokémon onto the Pass. They can then save the Battle Pass to their Wii Remote™ and take it to a friend’s house to battle with them.


From Nintendo press room

Ubisoft First Company to DS/Wii Connectivity

Saturday, May 26th, 2007

According to IGN Ubisoft will be one of the first third party publishers to use the connection features of the DS and Wii. With their new game Word Coach. After a brief 2 second or so connection between the two devices and with only the Wii version, this game will allow you to write on your ds and then have what your wrote emediatly appear on your Wii. Sound Fun!!!!

Via IGN

Nintendo’s Wii went online outsite Japan

Saturday, May 26th, 2007

Yesterday Mario Strikers Charged went online yesterday, making it the first Wii game to go online outside Japan. But unfortunately there was reported problems. As the day progressed there were many reports that come in that the Wii was giving players error codes after several attempts to connect to the network, now Nintendo says the problems are fixed. But I’m wondering will there ever be any problems like this in the United States, one can only hope that these type of problems from Nintendo will come to us as minimal as possible.