Hellgate: London Release Date and Screens

Yesterday EA announced that Hallgate: London would be released on October 31, along with two screenshots.



The Next Benchmark in Action Role Playing Games will Start Lighting Up PCs this Halloween

Redwood City, Calif. – August 6, 2007 – Get ready to hack, slash, and shoot your way through a demon-infested London this Halloween! Electronic Arts Inc. (NASDAQ: ERTS) and NAMCO BANDAI Games America Inc. today announced that Hellgate™: London, the premier title from Flagship Studios, will start hitting retail stores in North America on October 31, 2007 and in Europe on November 2, 2007 for the PC. Hellgate: London represents the next leap in the evolution of the action RPG genre, combining the depth and addictive gameplay of traditional RPGs with the visceral action of first-person shooters.

“We wanted to hit the sweet-spot for release in terms of the development schedule and delivering the highest-quality game to our players,” said Bill Roper, CEO of Flagship Studios. “Halloween was the perfect fit as it ensures that Hellgate: London will have an appropriate amount of beta testing, while also being an incredibly fun time to unleash the game.”

One of the most anticipated PC games and RPGs of the year, Hellgate: London offers infinite re-playability with dynamically generated levels, items, enemies and events. The player creates a heroic character, completes quests, and battles through an innumerable amount of demons to advance through a deep, rich story-driven campaign. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow each player to create his or her own unique hero.

While some may prefer to slay demons solo, players will also be able to take the fight online*, teaming up with friends to save London in a secure, client-server environment and playing through the entire story-driven campaign for free. For those players who want to extend their Hellgate: London experience, Flagship is offering an optional subscription service which will give players access to huge amounts of content on an ongoing basis in the form of quests, character classes, demons, items, etc. More details about Hellgate: London’s online options are coming soon.

The game has not yet been rated by the ESRB, PEGI or BBFC. Visit www.esrb.org, www.pegionline.eu or www.bbfc.co.uk for updated rating information. For more information about Hellgate: London, log onto http://info.ea.com or the game’s official website at www.hellgatelondon.com.

* Internet connection required.

Press Release

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4 Responses to “Hellgate: London Release Date and Screens”

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  2. Charu says:

    Cameron and I are having a on his blog, also spkread over Hellgate’s demise.I absolutely think Lifetime Memberships are valuable, though not without inherent risk.For me, LOTRO ended up being my main game and the lifetime membership has already paid for itself. Mines of Moria has a feature list (on paper) that is more exciting to me than the lists of any other expansion or full game coming out in the near future as well, so now the personal value of that lifetime has increased.But if people jumped on the Lifetime for LOTRO or Hellgate without trying the games, just on hype alone, then they were burned. Doubly so for Hellgate since it’s being canceled.I was annoyed at EA for not offering a Lifetime for WAR. Not that I would have jumped on it immediately without trying the game anyway, but I assumed the game would be of higher quality and larger scope than it turned out to be.$150 to $200 for a Lifetime that you never use, or the game has a much shorter life than expected, is a waste. But so is dropping $50 to $60 on every new MMO that comes down the pike and never playing them. EQ2, AoC, and now WAR. Right there’s $150 or so for three games I will probably never play again. That’s also a waste.I won’t necessarily blame Flagship and only Flagship for Hellgate’s rough and brief life. I’ll put a lot of blame on EA who at the 13th hour decided to market the game as an MMO. Perhaps it was Flagship and Roper all along who designed it as a monthly subscription game, however? I didn’t follow the game much nor jump on the hype/fanboy bandwagon. It’s a fun multiplayer game, not an MMO at all, and it’s a rather boring singleplayer shooter-RPG. It should have been left at that, and used some other business model to support the servers and future content development. Arena.net pulled it off, after all

  3. Tanny says:

    I sent an e-mail asking about the bonus offer for pre-orders. Here’s the reopsnse I got:Dear Valued Customer,Thank you for placing your order on EBGames.com.We are still waiting for the vendor to send us the Pre Order bonus forHellgate: London, and when we do receive them, you will receive an emailwith information on how to access the beta. This email will be mailedout on a Thursday, so check you email on Thursdays for this email. Itshould be coming in the next couple of weeks. If you have any question,please call customer service at 1-800-883-8895, and an associate will beable to assist you.Best Regards,ChrisCustomer Service Agent

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