Archive for December, 2007

Brawl to Support More Than four Players?

Friday, December 28th, 2007

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It’s possible to hook up four GameCube controllers, and four Wii-remotes and use them simultaneously, so Super Smash Bros. Brawl could support eight players. Well nothing at the DOJO leads us to believe that that’s the case, but that doesn’t mean it couldn’t happen. There no information that more than four players are even available in the games online modes. I think to myself, that shouldn’t be; with a game that is supposed to have everything taken into account, why wont more than four players be supported.

The only reason that this will not happen, other than the developers didn’t think of it, would be that Masahiro Sakurai would want all players to have a choice between any control scheme they prefer.

Super Smash Bros. Brawl will definitely require a system update check, so theres no reason that the update on the disc couldn’t add support for three more Wii-motes that would utilize the 15 player scheme for controller identification. So if you have seven Wii-motes, and four GameCube controllers you could have a total of eleven players, doesn’t that sound cool? Wouldn’t you want that instead of the player rotation system that in Brawl?

Virtual Console Update: November 24, 2007

Thursday, December 27th, 2007

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Sorry for the lack of updates, I’ve been busy with Christmas and my new project. I’ll be back to my regular scheduled after my vacation in January, but if anything really important comes up, I’ll be sure to get to posting about it. On Christmas Eve we got a special gift(maybe not a gift, seeing as we still have to pay for it); BLADES OF STEEL, Donkey Kong Country 3: Dixie Kong’s Double Trouble, and Rolling Thunder 2 are now available for download on the Wii’s virtual console. Australia also got a chance to download Donkey Kong Country 3: Dixie Kong’s Double Trouble, which is special because the VC usually get their new titles on Thursday.

WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

If you hear a rumbling on the roof tonight, don’t assume that it’s reindeer when there are gorillas on the loose. Yes, this week’s merry Wii™ Shop Channel lineup includes a classic adventure title to entertain every reveler in your household, from the nicest to the naughtiest. Plus, you’ll find a wicked-cool dose of ice hockey action and a thrilling secret-agent sequel to help keep spirits bright all winter long. You were expecting lumps of coal? Sorry-maybe next year.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

BLADES OF STEEL™
(NES®, 1-2 players, Rated E for Everyone-Mild Violence, 500 Wii Points): With stick in hand and confidence brimming, you are looking to bring home the cup, win the MVP award, get on the covers of major sports magazines and date a beautiful model (not necessarily in that order). But soon you will learn that, in this league, nothing is ever given to you, and before you can reach your goals, you’ll have to put the puck in the net and score some. You’ll need both the artful skills of a finesse player and the bone-crushing brutality of an enforcer. Defend your own goal against unrelenting power plays, or put the pressure on your opponent’s goalie and try a slap shot of your own. Don’t forget to defend yourself when anger flares because the gloves come off and fists start flying. So strap on blades of steel and prepare to either make a name for yourself or be put on ice.

Donkey Kong Country 3: Dixie Kong’s Double Trouble™
(Super NES®, 1-2 players, Rated E for Everyone, 800 Wii Points): Revisit Donkey Kong Island and join the Kong family for their latest adventure. The Kremlings have a mysterious new leader named KAOS and are up to their usual mischief, even capturing Donkey Kong and Diddy Kong. Now it’s up to Dixie Kong and the newest Kong, a giant infant named Kiddy, to rescue the two missing apes. They’ll travel across previously unseen parts of the island in their search, and even take to the skies in a rocket at one point. Lucky for them, Dixie and Kiddy’s powers complement each other (including Kiddy’s talent for rolling like a barrel), so they form a powerful team capable of major Kremling damage. They’re not completely on their own, either, since returning favorites like Funky Kong and Enguarde the swordfish provide help along the way. And in a series known for its abundance of secrets and high replay value, this entry doesn’t disappoint, with enough hours of game play to satisfy Donkey Kong himself. Anyone else have a sudden urge for some bananas?

Rolling Thunder™ 2
(Genesis, 1-2 players, Rated E for Everyone-Violence, 800 Wii Points): In this follow-up to the original classic, you are once again a member of Interpol’s Rolling Thunder task force, and it’s up to you to stop the return of the evil Geldra organization. Now known as Neo-Geldra and led by a newcomer named Gimdo, the bad guys are bent on destroying several valuable outer-space satellites. In this one- or two-player game, you can play as Leila or Albatross-both characters from the original-as you venture through several different levels, trying to put a stop to the nefarious efforts of Gimdo and the rest of Neo-Geldra. Use your bullets wisely and make Rolling Thunder proud.

For more information about Wii, please visit wii.com.


Press Release

Life Size Link Woodcarving: The Project Starts

Thursday, December 20th, 2007

For those of you who don’t know, probably everyone, I am a professional Chainsaw Carver. So what does that have to do with Game Influence? Well, I’ve have had hopes to make a “special carving” for sometime. Well, in the winter I’m usually low on orders, so I though it’s time to put the project into gear, and get started. So what type of things have I made? I’ve made bears frogs, birds, Tiki gods, squirrels, roses, hearts, and even a Donkey Kong. Below is a picture of a James Bond I did last spring; it took 30+ hours.

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So what’s this project? I’m going to carve a life size carving of Link, of The Legend Of Zelda franchise. First off, I had to pick the pose and version of Link that I wanted. I considered basing the carving on different pictures found on the internet. Instead of just using a picture, I decided that I should just buy a figurine. I got a The Legend Of Zelda: Twilight Princess figurine set at a store called Game Quest; pretty cool figurines I might add. I’m going to use the Link figurine as the basis for the piece.

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The day after I picked up the figurines, I picked the log that I will make the piece out of, it’s pretty big, at least six feet tall, but it will most likely be slimmed down slightly.

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I’m doing the carving to my own satisfaction so the time and effort restrictions that are usually the case in creating my pieces are not going to be factored into the project. I might spend as much as 100 hours on this piece(or even more), more than I have spent on any other carving to date. This might just be my magnum opus, and I know fans of The Legend of Zelda franchise wont be upset.

I may be selling this carving, so if you’re interested in it, keep a look out on Game Influence. For a more frequent and updated status of the project, check the Link or Mario Carving? post on the Insane Entertainment Forum.

Virtual Console Update: December 17, 2007

Monday, December 17th, 2007

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WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Dec. 17, 2007

It’s sci-fi/fantasy week on the Virtual Console™, and you know what that means. The Cybernators are deadly, the aliens are ruthless and the monsters are…cute. It’s a collection of three classic action games designed to keep your blood boiling as the weather gets cooler and the days get shorter. Virtual Console: your winter security blanket.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii™ Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Cybernator (SNES®, 1 player, rated E 10+ for Everyone 10 and Older – Mild Fantasy Violence, 800 Wii Points): It is the near future. Resources are dwindling, and the major powers of the world are in dispute over territory. Pilot the Cybernator G5-E for the 95th brigade of the mechanized marines and throw yourself into the war. Get briefed before each mission to confirm your targets, and then do your best to clear each of the seven stages, freely using the suit’s equipped tools and four types of weaponry. By collecting the “power chips” left by defeated enemies, it is also possible to reinforce each weapon up to a maximum of three levels. It is left to your judgment as to whether to reinforce a specific weapon or to power up all weapons simultaneously, adding a bit of strategy to the nonstop action. The powerful background music, military-like atmosphere (look for bullet marks on the walls and the strained communication during combat) and intense story development combine to give the world of Cybernator a gritty, sci-fi feel that you won’t soon forget.

Alien Storm™ (Sega Genesis, 1-2 players, rated E 10+ for Everyone 10 and Older – Mild Fantasy Violence, 800 Wii Points): Shape-shifting aliens have infiltrated the city, creating chaos and panic! Fortunately, a trio of heroes called the Alien Busters has agreed to wipe out the invading creatures. The members of the team wield their own special attacks, and they unload a world of hurt on the Martian menaces from the city streets to the mother ship. Gordon, a tough guy with a bazooka, has a special gunship attack, while Karla has a flamethrower for alien crisping, though she prefers to use her special ballistic-missile attack. Finally, Slammer the robot can self-destruct at will and attacks the intruders with an electric whip and other devices. Take the aliens by storm and save your city.

Monster Lair (TurboGrafx16 CD-ROM, 1-2 players, rated E for Everyone – Mild Cartoon Violence, 800 Wii Points): Join young Adam and Laura as they embark on a fantastic adventure in this comical action/shooting game. Featuring beautiful music brought to life by the power of the CD-ROM, the game consists of 14 rounds packed with cute monster enemies. Players can either play alone as Adam (or play with a friend controlling Laura) as they battle their way through round after round. The first half of each round is the action scene, where players must avoid obstacles and pits. Use your Power Boost weapons against enemies and restore your Life Force with food as you head for the gate at the end. The second half is the exhilarating shooting scene, where players must shoot down flying enemies. Take out the boss at the end to clear the round and move to the next one.

For more information about Wii, please visit wii.com.


Press Release

Wii Maintenance Mode

Sunday, December 16th, 2007

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After pushing buttons to see if I could find any easter eggs, like the children laughing start up for the GameCube, I found that if you push the – and +, then push the A button on start up, you start you Wii in a mysterious Maintenance Mode. I wonder what it’s for. The only changes I found, out side of the obvious no Messages Boards, was a modified display for the Forecast and Photo Channel.

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Wiid is a Gateway Console

Sunday, December 16th, 2007

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Ubisoft creative director Clint Hocking, was at the 2007 Montreal Independent Games Summit, an was in a panel of industry experts. A2M creative director Patrick Fortier said talked about how the Wii are creating peoples interest in new things. Hocking continued the flow of conversation by stating the following:

I just hope it becomes that. They talk about marijuana as the gateway drug, I hope the Wii is the gateway console. I hope someone’s grandmother gets bored of playing Wii Tennis and moves to Zelda, by herself, even if she struggles with it and you have to help her, I hope she appreciates what’s amazing about it.

I definitely agree, the Wii is definitely turning on it’s users to other aspects of gaming, playing hardcore games, that they would not be playing, if not for the Wii.

GamaSutra
Via Go Nintendo

Japan Gets Snowmen While the Rest of the World Get Clouds

Sunday, December 16th, 2007

I noticed this when I first downloaded the Forecast Channel, one very bizarre aspect of the Wii’s Forecast Channel is the Icons used to display a general description of the weather. Looking at places like the United States, you see some dull icons, you know the standard graphical cloud maybe with rain or snow on it, but if you get the information for cities in Japan, you get “fun” icons, like umbrellas, cartoon clouds, the Japanese style sun, and even a a cute little snowman. My question is, “why can’t we have the cute little snowman?”

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I was trying to find the weather for were my sister lives, dsfdfgdfgsdf, I was surprised to find only one location in the Upper Peninsula of Michigan was shown in the Wii’s Forcast Channel, population of more than 300,000. Easter Island, with a population of only less than 4,000, weather is shown. Upper Peninsula of Michigan has a population of more than 300,000. Now in areas of high population, like New York, you see clusters of information, you see the weather for areas just a few miles from each other. Someone who lives in these areas doesn’t need that much accuracy, don’t you think it would be a little more helpful to put Doesn’t that seem a little unhelpful, wouldn’t it make more sense to put a weather report in an area located 100s of miles from another report than to put in next to one thats 2 miles closer than another.


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Another weird thing about the Forecast Channel involves it’s rotation of the 3D globe, well not weird, will just unnecessary. The rotation of the globe doesn’t allow you to pass through the south poll, tho it’s not a big deal, almost not worth mentioning but it would be slightly more fun spinning the globe with no restrictions.

SSBB: Mario Circuit, Waluigi, and Stafy

Saturday, December 15th, 2007

Last Thursday, The DOJO was updated with, the stage, Mario Circuit, as it appear in Super Smash Bros. Brawl. The stage is in the center of a figure-eight course, players duke it out were all havoc occurs. Shy-Guys can come flying in from the left, or riding towards the players perspective. But it’s not all danger, You can hit the Mario-Kart-Goers to make them wipe-out.

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On Friday, the DOJO was updated with Waluigi, an Assist Trophy. So that means that Waluigi will not be a playable character.

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On the same day, the DOJO was update with the Assist Trophy from 伝説のスタフィー(Densetsu no Stafy). He’s pretty much just a nuisance, meaning he’s weak. One unique thing about him, is he can be attacked, unlike other Assist Trophies.

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Smash Bros DOJO!!!

Wii Voice Chat Could Be Comming

Friday, December 14th, 2007

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Could we see Voice Chat on Nintendo Wi-Fi games? Talk of the Wii’s capability in terms of audio input has been talked about many times, including talks of hidden microphone support already included in the Wii’s software, the Wii-motes built in Audio Translator and Text-to-Speech applications. But today talk of the Wii allowing Voice Chat on online Wii games came up in the same interview talking about the Wii’s “Rain Checks”.

Our system has the capability for online voice chat, what it comes down to is finalizing the peripheral… I would not be surprised to see that capability come to this system.

It is possible, Could we see a VOIP Channel? You know to call your friends up and ask them for a game? One can only dream.

Engadget

Nintendo Says “Rain Checks” will be Available at GameStop

Friday, December 14th, 2007

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Nintendo(by way of Nintendo of America President Reggie Fills Amy Fils-Aime on a conference call) announced that the those who can’t get a Wii between December 20th and December 21st at GameStop will be able to get a “Rain Check” for a Wii for the traditional full price of $250 in the United States, the Rain Check will be good for a Wii before January 31st.

Switched

Rockstar’s Manhunt 2 Appeal Against BBFC Ban Finlay Successfully

Friday, December 14th, 2007

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Remember that old Rockstar ban appeal? Well it appears that Rockstar, the Publisher of Manhunt 2, appeal to the Video Appeals Committee to overturn the BBFC’s decision not to rate the controversial game on two separate instances was successful. The Video Appeals Committee voted 4-to-3 in Rockstar’s Favor.

Although Rockstar did win against the BBFC’s in reversing the decision to not rate the game, that doesn’t necessarily mean that the game will ever see the light of day, the BBFC still can still do some things to make the appeal useless, and can still technically ban it. If and when the BBFC reviews the game I can assure you that their biases against Rockstar will come into play.

The BBFC twice rejected Manhunt 2 for its focus on varied and cumulative killings.

We recognise that rejection is a very serious step, in which the desire of publishers to market their games, and that of gamers to buy them, must be balanced against the public interest, including the full range of possible harm risks to vulnerable individuals and to any children who may be wrongly exposed to such games.

Such balancing judgements are inevitably complex and multi-faceted, and are made only after very careful consideration of the contents of a work. We played Manhunt 2 for well over 30 hours prior to our decision.

The Board recognizes that the available research findings on the effects of video games (including positive as well as harmful effects) are varied and contested. But we continue to believe that a broad approach to the possible risks is needed, which goes beyond purely behavioral harm, and which also takes account of other possible effects on the sensibilities and attitudes of individuals.

Personal I believe that the BBFC is grossly overstepped there area of power, the whole system is flawed. It’s illegal to supply any recording(Game) that has not been specifically certified BBFC, the BBFC has the responsibility to review all games. If the BBFC refuses to review a video game, it should be considered to not be a video game, because the BBFC has the responsibility to review video game. Simply but if the BBFC doesn’t rate a game, It shouldn’t be considered a video game, than therefor doesn’t need a rating, and should be considered to be like a computer software title or operating system, which do not have such ratings. I challenge you to fight that logic.

MCV UK

Video of the Day: November 12, 2007

Wednesday, December 12th, 2007

Video of the day

SSBB: Bonsly, Rotation, Ice Climber, and Options

Wednesday, December 12th, 2007

On December 10, the DOJO was updated with information on Bonsly, a Pokémon. A player can pick the Pokémon up and throw it at opponents, it packs a large bunch, but the Pokémon itself doesn’t go far because it’s so heavy.

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On December 11, the DOJO was updated with information on Rotation. What is rotation, well is a systematic player distribution that divides players into different games, so that everyone gets to play. You start by entering how many controllers you have. then you enter how many players there will be. You can setup whether you want the losers or winners to take the bench after each game. Then the Game does the rest. During the whole ordeal, a player can opt to sit out, or join in the rotation. This whole thing makes me ask one question, “If you could hook up four Wii-motes and four GameCube controllers, why can’t you have the ability for eight player?”

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Today, the DOJO was updated with information on Ice Climber, a Music file that is linked to the Summit stage.

The DOJO got another update, in addition to the musical update. The Main Menu of Super Smash Bros. Brawl includes 6 areas: Group, Solo, Nintendo Wi-Fi Connection, Vault, Options, Data. Today, the DOJO was also updated with information on options. The Options area of brawl include Screens, Deflicker, Rumble, Controls, Sound, and My Music. Deflicker allows the user to choose between sharp or smooth graphics. Rumble allows you to set rumble separately for each type of controller. You can also set rumble preferences for each logged name. Sound allows You to adjust the balance between the game’s music and sound effects. And sound test, unlike in Super Smash Bros. Melee is available from the first time you start the game.

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Smash Bros. DOJO!!!