Archive for the ‘Game Boy Retro’ Category

Pokemon Heart of Gold and Soul of Silver Confirmed

Friday, May 8th, 2009

Pokemon gold and Silver

The official Japanese Pokémon site has recently confirmed what I, among other people, have predicted. No, not DawnSilver, and DuskGold, once again my guess for the next game’s title was wrong. But, yes that’s right, Nintendo is remaking Pokémon Gold and Silver for the Nintendo DS, they are calling the two titles Pokémon Heart of Gold and Pokémon Soul of Silver. They will be released in Japan later this year(the 10th anniversary of their original Pokémon Gold and Silver), no release date has been set in North America, but everyone is sure that it will come stateside. No other information has really been released, but if you look at what ninendo did to Pokémon FireRed and Pokémon LeafGreen, you can assume that Nintendo will add features from the current generation to the remakes. If any other news comes up, I’ll be sure to report them to you, so check back later.

Pokémon Japan

Introduction Necessary

Sunday, May 3rd, 2009

Hello out there to all you fellow gamers, I’m KalbooseThe180, and I would like to say that I take gaming with the utmost seriousness. So in that I deem to give all of you my complex thoughts and immense logic behind what I believe gaming to be. I am very excited at being able to discuss gaming down to the very core, so let us begin…

First off I will say that I’m predominantly a 360 fan though that does not exclude me from enjoying other systems. As for the systems that I own I have an Xbox360, Xbox, PS2, Wii, numerous PCs, and a retro GameBoy. It is a great honor to be requested by Kuefler to discuss and elaborate on the world of gaming, so that’s really all that you need to know and once again I look forward to write for Kuefler and this Blog.

To give you something to chew on for the meantime I recently had money burning a hole in my pocket so I decided to pick up two new games. Now I will start by telling you that I highly respect games that try something new, different, or have an interesting way of playing them(I like First Person Shooters as much as the next gamer, but it’s done a lot.). So one of these games happened to be Ubisoft’s Prince of Persia (I am always skeptical about anything that has numerous titles that tie together). Now I’ll admit that I was somewhat skeptical about them making a new PoP game, mainly due to how the trilogy ended with PoP: The Two Thrones. So after purchasing it and cracking the case open and popping the game in I was relieved to find that it was in fact a reboot of the series, and may I say a very good one at that.

I can say for certain that those of you who enjoyed the pervious titles on the PS2 and Xbox will be happy to find that the series still has its appeal and basic construct of gameplay (Acrobatics and acrobatic fighting). But the reason that PoP is one of the shining examples of the kind of games I like is because for one the game is cell shaded, which adds a unique characteristic to the environment and to be honest I hardly noticed the cell shading after playing through it, the game also used the separation of regular gameplay and combat so you knew when you where fighting and when you where just playing (Unlike in the other PoP games where enemies where free roaming.). Another aspect that surprised me was the open world and pick-your-own-path within the game. Which I believe that the industry is moving closer and closer to games that are open and choice oriented. Also another interesting thing I noticed about PoP was the Achievements (Xbox360) could be obtained in a flowing constant manner, there were a few that you had to work for, but personally apart from Fable II’s achievement system I think that PoP has some of most obtainable achievements just through regular gameplay each around 10 to 20 points. Finally the best for last about PoP was that you could never die in the game, though you still received penalties for ‘almost dying’ but still the concept that in game you can never ‘die’ is another thing that I believe developers should be looking at and they have been. The aspect of gaming ‘death’ has plagued us all as gamers, I for one enjoyed the fact that I would never die in game, though there where penalties for failing.

And that was just a taste of what is to come, I hope you enjoyed this small insight into my opinion of gaming and I assure you that I will do my best to provide you with accurate information regarding anything that I discuss. So I say good luck to you all, and good gaming!

Pokémon Game Nomenclature

Wednesday, June 25th, 2008

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It was recently announced that the next “true” Pokémon game would be called “Pokémon Platinum”. I use the term “true” because I think that some other games might come before the release of Pokémon Platinum, that aren’t a part of the main series, like the Pokémon dungeon franchise or something like another racing or pinball game.

I can’t help but think that naming the new game “Pokémon Platinum” was a bad choice by Nintendo/Game Freak, because Opal or Girasol would fit the game so much better, for so much obvious reasons. Not only that but it’s also creating problems down the road, specifically where the Pokémon Game Nomenclature goes. So, where will Nintendo/Game freak go from here? There are not much more materials that strike the same powerful impact of Platinum.

One thing to consider is that the name of a game must be understood in America and Japan. Now this part in crucial, All the Pokémon games since Pokémon Crystal, have had the version name written in Katakana, Japanese foreign characters, so they sound the same, or close enough to same, as the English equivalent, not only that, the version name is understood by a large amount of Japanese readers. For future titles, especially with the introduction of Nintendo’s worldwide Wi-Fi system, the names must be both the same in America and Japan and understood by both peoples.

With the exception of the Classic remakes, Pokémon FireRed and Pokémon LeafGreen, The third and fourth generation Pokémon games have been named after birthstones. So far the birthstones that have been used for identification Pokémon games are diamond, emerald, pearl, ruby, and sapphire. The birthstones that remain unused are, garnet, amethyst, bloodstone/aquamarine, topaz, sardonyx, turquoise/zircon, and opal (what Platinum should have been called). The words Amethyst (ameshisuto) aquamarine (akuamarin) garnet (ga−netto) sardonyx (sa−donikkusu) turquoise : toruko zirconium (jirukoniumu) opal (opa−ru) are words that are mostly understood, if not the only word used to identify the stone. As far as I know the birthstone Topaz doesn’t have a popular Katakana English equivalent, so I don’t think Topaz will ever be used for a Pokémon game.

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Since platinum isn’t a birthstone, the future names of Pokémon games might take another path. So what are the possibilities for future names? First, they of coarse could go back to birthstones. Second, they, they could continue in the path that Platinum is going, by naming games after different periodic elements, Such as uranium (only known as uranium in Japan), or plutonium (only known as purutoniumu). But, those are things that don’t seem really Pokémonesque. I think if they continue in a path by taking the game’s name from periodic elements, they would name the game after metals or metalloids, such as Iron (airon or aian), or Nickel (nikkeru), Bronze (buronzu). Steel (suchi−ru) could also pass as a name for a Pokémon game. Nintendo/Game Freak could go into trade goods such as silk (shiruku), cotton (kotton) for naming the games. Or they can go into what I call “living stones”, with things like ivory (aibori−) or coral (ko−raru).
They could also go into ancient elements such as earth(a−su), wind (uindo), fire (faia), air(ea−), and aether, however aether doesn’t have a real bases in japanese ancient elements. Expanding that line of thought, games could be named after some of the element’s corresponding to Pokémon types such as electricity (erekiteru) or spirit (supiritto). They could go to other things like mist (misuto) or ice (aisu).

Nintendo/Game Freak could also go back to the first generations system of naming games after colors. Black and white could definitely be released as a Red/Blue/Green, Gold/Silver, Ruby/Sapphire, or Diamond/Pearl type of set. Some other colors that have yet to be used are indigo (injigo), and Violet (baioretto).

They could also go into a drastically different path, by not naming the game after elements/materials relating to the game’s respective mascot. They could release a set of games taking place in different regions, and name the game after the particular region in which the game takes place. Or the different games could start of in different towns in the same region, and the game could take the player’s hometown’s name.

I’m pretty sure that sulfur, brown, topaz, coal, brimstone, smoke, and charcoal don’t have popular katakana equivalents. Copper doesn’t have a popular Katakana word. An orange is called an “orenji” but I don’t know if that goes along with the color itself. So I wouldn’t put much confidence in someone who says that those could be used for a Pokémon game.

Only time will tell what the “true” Pokémon games will be called for Nintendo’s next portable system or for the Nintendo DS late in it lifespan. My guess, based on the naming of Pokémon Platinum, is that they will do a few more Minerals/Stones without much thought put into correlating the name of the game to its respective mascot. Until they hammer out one theme for naming the Pokémon games.

United States Version of Brawl has less Masterpieces than Japan?

Wednesday, January 30th, 2008

Not only will America’s be shafted by Nintendo with Brawl seeing a release date more than a month after Japan, but it appears that Nintendo is also not giving us some classics on the newly announced Masterpieces, specifically Fire Emblem and Mother 2. Below is two pictures released on the Japanese DOJO and Not the American DOJO.


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Japanese Super Smash bros. DOJO!!!

Sega Master System, Game Gear, and SG-1000 Mark III Comming to Virtual Console

Friday, January 25th, 2008

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Black Belt(北斗の拳), and Fantasy Zone(ファンタジーゾーン) will be released in February in Japan, on the Wii’s Virtual Console. So, what’s so special about that? Well, that will mark the first time that a Sega Master System/Japanese Mark III game will be available for download on the Wii. We will finally be able to get an Alex Kidd game, outside of Alex Kidd in the Enchanted Castle.

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The SG-1000 Mark III was the basis of the Sega Master System, and the internal components are virtual identical. The Game Gear in terms of emulation is virtually identical to the Master System outside or the fact that Game Gear has a lower resolution screen, a larger color palette, one more channel of sound output than the Master System. In fact, Sega Master System cartridges could be played on the Game Gear with the MasterGear Converter. So the Sega Master System, Game Gear, and SG-1000 Mark III can use the same emulation program, only requiring a small amount of code for each individual system. So it’s no surprise that Game Gear and SG-1000 Mark III titles will also be making their way to the Wii’s Virtual Console. We will finally games such as Sonic Triple Trouble.

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Although no information leads to it, SG-1000 Mark II and the original SG-1000 may also be added to the Virtual Console, because SG-1000 Mark III was backwards compatible with these two systems.

With a Portable title coming to the Wii’s Virtual Console, I can’t help but thing that Nintendo might eventually offer Game Boy, and Game Boy Color titles. And, whats about Sega 32X? And what about the Sega CD/Sega Mega-CD and the Sega Saturn; some games could be compressed and put on the Virtual Console?

Aussie-Nintendo

SSBB: Catch Up – X: Tunnel Scene, The Battle for the Smash Ball, and King Dedede’s Final Smash

Thursday, December 6th, 2007

First up, On December 5, the DOJO was updated with a sample of X: Tunnel Scene, a song inspired by the Japan-only Game Boy game called X(エックス).

In addition to that entry, The DOJO was also described what is involved in trying to get the Smash Ball, in an entry called The Battle for the Smash Ball. First the Smash Ball appears, then users use different methods to secure their way to the Smash Ball. To actualy uses the Smash Ball, The player must continually attack it until the ball breaks. Once the Smash Ball is used, some opponents can try to avoid the Smash Attack.

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Today, the DOJO was updated with information on King Dedede’s Final Smash, a move called Waddle Dee Army. He calls his Waddle Dees and spike-headed Gordos and uses them to attack his enemies.

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Smash Bros DOJO!!!

Tracking Fingers with the Wii? Wii EyeToy? DS Camera?

Friday, November 16th, 2007

I just saw this video on YouTube. It’s pretty interesting, but left me with a few questions. Specifically will the Wii ever get an Eyetoy, and will America ever see a Nintendo DS that usilizes a camera?

Outside of archiving “multipoint touchscreen emulation”, this doesn’t achieve much more than the EyeToy/PlayStation Eye can do. But multipoint touchscreen emulation has a very rich future, You could play guitar with out having any weird accessories. On a computer, you could have multiple players/users. Multipoint touchscreen include direct manipulation through intuitive gestures, that is your future DS.

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Outside “multipoint touchscreen emulation”, this is basically useless, because everything else the this could be used for on the Wii, could be done using an Eyetoy. Also the Nintendo DS needs a video input, but I pretty much guartee we will not see what I want for the DS, because a video capture device is used in the Japanese game Otona No DS Kao Training which is a Face Training program. Amarica will not see the program, another program that uses the camera or the camera itself for two reasons. First, because Americans don’t do face training and simply they would have to do a lot more programing to get the DS to pick up the variety of looks of American faces. If they would actually tried to pack the amount o code to recognize the spectrum of American faces, their isn’t a doubt in my mind that the game would be 128 Mb in size, resulting in a slow read speed, and you can’t have a slow read speed with that much going on at once. So they would have to make a version for all the colors of the rainbow, and I don’t see a game being sold as “Face Training: African American Addition” being a could idea for Nintendo’s public image. Simply put, the game would be a failure. Second, the camera doesn’t rotate, so it’s always facing you, meaning the games could only receive input from your face, one of your hands. We wouldn’t get all the wonderful Game Boy Camera like games that we are craving. We won’t get another camera, because gamers in Japan that have boughten the camera, would not buy another camera for obvious reasons.

Hopefully, If Nintendo introduced a camera capture accessory for the Wii, they wont screw it up like they did for the Nintendo DS.

More Canadians Recognize Mario than own Prime Minister

Friday, November 16th, 2007

Mario vs Stephen Harper

In a recent survey conducted by Harris/Decima in canada, it was revealed that more canadians recognize Mario than their own prime minister, Stephen Harper. In Toronto, Calgary and Halifax, more identified Mario than Harper. Even in Harper’s hometown of Calgary, more people were able to identify a photo of Mario(47 percent) than identify Stephen Harper in a photo(47 percent).

Canadian politicians are lucky Mario doesn’t have his Canadian citizenship and could campaign for office,” said Ron Bertram, general manager of Nintendo of Canada. “It’s no surprise that Mario is more recognized than high-profile politicians: he’s entertained generations of Canadians and inspires only happy thoughts.

Nintendic
via Newswire

Animal Crossing Wii will be a MMO? A Flash Cart?

Thursday, November 8th, 2007

This news is kind of old, but it’s important nonetheless. Some websites are reporting that Animal Crossing will be a social networking massive multiplayer online game. Although I’m having trouble believing that to be true. Animal Crossing is a game that is built for more younger audience then those MMOs built on an other systems. I really find it hard to believe that Nintendo would allow a massive multiplayer online game focused towards kids, beef maintains focus being towards kids would most likely use a friend code system, thus make no longer making it a social networking experience.

“A Japanese source has confirmed to Edge that the upcoming Wii iteration of Animal Crossing is set to be a social networking MMO.”

Animal Crossing for the GameCube offered well over a dozen of the games that cost five dollars each on the Virtual Console. The Animal Crossing for the Wii could not offer this, because Nintendo would, of course, lose money. So what are they planning to do? It’s being reported that an official DS flash card might come bundled with a game. That means we can see games like Super Mario Land, The Legend of Zelda: Link’s Awakening, Super Mario Bros. Deluxe, and Metroid II. Sounds good, ehh?

Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games.

Colour, catalogue? Stupid British!

CVG and Next-Gen

Wario Makes an Appearance on South Park

Wednesday, October 24th, 2007

Yet another Nintendo character makes their way onto South Park. That’s right, it’s a him, Wario, or maybe Vario.

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SSBB: Catch Up October, 12-18

Thursday, October 18th, 2007

On October 12, the DOJO was updated with information on snapshots. That’s right, snapshots are making a return to Smash Bros. To take a snapshot simply pause the game, and snap away. You can also store your pictures on SD card, the pictures can be transferred through Nintendo WFC. In the last picture there is something that is blurred out, this is a yet to be announced feature. Could be some sort of online service where you rank pictures on a leaderboard? Who knows. It has was also announced that day, that Super Smash Bros. Brawl will now be released on February 10, rather than the holiday season.

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On October 15, the DOJO was updated with information on New Pork City, the Mother series stage. Masahiro Sakurai says that the stage’s size is comparable with that of Melee’s Hyrule Temple. Ultimate Chimera, a giant pink monster, will also be making an appearance on the stage.

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October 16, the DOJO was updated with information on STADIUM: Home-Run Contest. Just like in Melee, the Home-Run Contestis a competition where players see how far they can hit a sandbag in less than 10 seconds. The strategy is just as it was in Melee, fill up the bag with damage, and grab the bat and let it rip. There is however several changes. First off, the stadium is now covered by a shield which keeps your character from falling. Next change, two players can compete in cooperation with each other, or play against each other. in addition to that online competitions are also available for the Home-Run Contest.

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On October 17, the DOJO finally delivered that explanation of the Wii remote control scheme that was promised to us a long time ago.

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Meowth returns to Smash Bros. series, the first time we see Meowth since his appearance in Super Smash Bros. for the N64. What’s his move? Pay Day of course. He throws coins, or as they are referred to Japanese DOJO 小判(Koban). On the N64 game, Meowth seemed to be two-dimensional and did not appear as if he was actually on the stage.

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Finally, the DOJO was updated today with information on Little Mac, an Assist Trophy. you may remember Little Mac, from Punch out. He uses dashes, punches, and uppercuts to fight your enemies.

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Smash Bros. DOJO!!!

SSBB: Catch Up – October 4-9

Wednesday, October 10th, 2007

Sorry for the late updates, I have been busy with school.

On October 4, the DOJO was updated with information onFox’s Final Smash, a move called Landmaster. That’s right the ship fromStar Fox 64 and Star Fox: Assault will be making an appearance in a Brawl.

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On October 4 the DOJO was also updated with information on Shielding & Dodging and how they appear in Brawl.

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On October 5th at the DOJO was updated with information on teams, not regarding VS. mode, but regarding Adventure Mode. That’s right now you can play cooperatives when you play with your friends while playing adventure mode. one of the characters will play the protagonists, while the other character will play as a sidekick.

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On October 8 the DOJO was updated with information onZero Suit Samus’s Special Moves. Her standard special move is paralyzer. Her side special move is plasma whip. Her up special move is plasma wire.

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October 9, the DOJO is updated with information on WarioWare WarioWare: Ashley’s Theme. The music contains vocals, so of course the Japan version is different than English version.


On the same day, the DOJO was updated with information on Kirby’s Final Smash. Basically he cooks his enemies in a pot.

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In addition to those two updates, the Japanese website received an exclusive update regarding DS Cooking Navi music.

Smash Bros DOJO!!!

SSBB: Lucas

Monday, October 1st, 2007

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Today the DOJO was updated with information on a new playable character on Super Smash Bros. Brawl. What’s the Character? From the Game Boy Advance game, Mother 3, comes Lucas.

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Smash Bros. DOJO!!!