Archive for the ‘GBA’ Category

Pokémon Game Nomenclature

Wednesday, June 25th, 2008

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It was recently announced that the next “true” Pokémon game would be called “Pokémon Platinum”. I use the term “true” because I think that some other games might come before the release of Pokémon Platinum, that aren’t a part of the main series, like the Pokémon dungeon franchise or something like another racing or pinball game.

I can’t help but think that naming the new game “Pokémon Platinum” was a bad choice by Nintendo/Game Freak, because Opal or Girasol would fit the game so much better, for so much obvious reasons. Not only that but it’s also creating problems down the road, specifically where the Pokémon Game Nomenclature goes. So, where will Nintendo/Game freak go from here? There are not much more materials that strike the same powerful impact of Platinum.

One thing to consider is that the name of a game must be understood in America and Japan. Now this part in crucial, All the Pokémon games since Pokémon Crystal, have had the version name written in Katakana, Japanese foreign characters, so they sound the same, or close enough to same, as the English equivalent, not only that, the version name is understood by a large amount of Japanese readers. For future titles, especially with the introduction of Nintendo’s worldwide Wi-Fi system, the names must be both the same in America and Japan and understood by both peoples.

With the exception of the Classic remakes, Pokémon FireRed and Pokémon LeafGreen, The third and fourth generation Pokémon games have been named after birthstones. So far the birthstones that have been used for identification Pokémon games are diamond, emerald, pearl, ruby, and sapphire. The birthstones that remain unused are, garnet, amethyst, bloodstone/aquamarine, topaz, sardonyx, turquoise/zircon, and opal (what Platinum should have been called). The words Amethyst (ameshisuto) aquamarine (akuamarin) garnet (ga−netto) sardonyx (sa−donikkusu) turquoise : toruko zirconium (jirukoniumu) opal (opa−ru) are words that are mostly understood, if not the only word used to identify the stone. As far as I know the birthstone Topaz doesn’t have a popular Katakana English equivalent, so I don’t think Topaz will ever be used for a Pokémon game.

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Since platinum isn’t a birthstone, the future names of Pokémon games might take another path. So what are the possibilities for future names? First, they of coarse could go back to birthstones. Second, they, they could continue in the path that Platinum is going, by naming games after different periodic elements, Such as uranium (only known as uranium in Japan), or plutonium (only known as purutoniumu). But, those are things that don’t seem really Pokémonesque. I think if they continue in a path by taking the game’s name from periodic elements, they would name the game after metals or metalloids, such as Iron (airon or aian), or Nickel (nikkeru), Bronze (buronzu). Steel (suchi−ru) could also pass as a name for a Pokémon game. Nintendo/Game Freak could go into trade goods such as silk (shiruku), cotton (kotton) for naming the games. Or they can go into what I call “living stones”, with things like ivory (aibori−) or coral (ko−raru).
They could also go into ancient elements such as earth(a−su), wind (uindo), fire (faia), air(ea−), and aether, however aether doesn’t have a real bases in japanese ancient elements. Expanding that line of thought, games could be named after some of the element’s corresponding to Pokémon types such as electricity (erekiteru) or spirit (supiritto). They could go to other things like mist (misuto) or ice (aisu).

Nintendo/Game Freak could also go back to the first generations system of naming games after colors. Black and white could definitely be released as a Red/Blue/Green, Gold/Silver, Ruby/Sapphire, or Diamond/Pearl type of set. Some other colors that have yet to be used are indigo (injigo), and Violet (baioretto).

They could also go into a drastically different path, by not naming the game after elements/materials relating to the game’s respective mascot. They could release a set of games taking place in different regions, and name the game after the particular region in which the game takes place. Or the different games could start of in different towns in the same region, and the game could take the player’s hometown’s name.

I’m pretty sure that sulfur, brown, topaz, coal, brimstone, smoke, and charcoal don’t have popular katakana equivalents. Copper doesn’t have a popular Katakana word. An orange is called an “orenji” but I don’t know if that goes along with the color itself. So I wouldn’t put much confidence in someone who says that those could be used for a Pokémon game.

Only time will tell what the “true” Pokémon games will be called for Nintendo’s next portable system or for the Nintendo DS late in it lifespan. My guess, based on the naming of Pokémon Platinum, is that they will do a few more Minerals/Stones without much thought put into correlating the name of the game to its respective mascot. Until they hammer out one theme for naming the Pokémon games.

Tracking Fingers with the Wii? Wii EyeToy? DS Camera?

Friday, November 16th, 2007

I just saw this video on YouTube. It’s pretty interesting, but left me with a few questions. Specifically will the Wii ever get an Eyetoy, and will America ever see a Nintendo DS that usilizes a camera?

Outside of archiving “multipoint touchscreen emulation”, this doesn’t achieve much more than the EyeToy/PlayStation Eye can do. But multipoint touchscreen emulation has a very rich future, You could play guitar with out having any weird accessories. On a computer, you could have multiple players/users. Multipoint touchscreen include direct manipulation through intuitive gestures, that is your future DS.

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Outside “multipoint touchscreen emulation”, this is basically useless, because everything else the this could be used for on the Wii, could be done using an Eyetoy. Also the Nintendo DS needs a video input, but I pretty much guartee we will not see what I want for the DS, because a video capture device is used in the Japanese game Otona No DS Kao Training which is a Face Training program. Amarica will not see the program, another program that uses the camera or the camera itself for two reasons. First, because Americans don’t do face training and simply they would have to do a lot more programing to get the DS to pick up the variety of looks of American faces. If they would actually tried to pack the amount o code to recognize the spectrum of American faces, their isn’t a doubt in my mind that the game would be 128 Mb in size, resulting in a slow read speed, and you can’t have a slow read speed with that much going on at once. So they would have to make a version for all the colors of the rainbow, and I don’t see a game being sold as “Face Training: African American Addition” being a could idea for Nintendo’s public image. Simply put, the game would be a failure. Second, the camera doesn’t rotate, so it’s always facing you, meaning the games could only receive input from your face, one of your hands. We wouldn’t get all the wonderful Game Boy Camera like games that we are craving. We won’t get another camera, because gamers in Japan that have boughten the camera, would not buy another camera for obvious reasons.

Hopefully, If Nintendo introduced a camera capture accessory for the Wii, they wont screw it up like they did for the Nintendo DS.

Animal Crossing Wii will be a MMO? A Flash Cart?

Thursday, November 8th, 2007

This news is kind of old, but it’s important nonetheless. Some websites are reporting that Animal Crossing will be a social networking massive multiplayer online game. Although I’m having trouble believing that to be true. Animal Crossing is a game that is built for more younger audience then those MMOs built on an other systems. I really find it hard to believe that Nintendo would allow a massive multiplayer online game focused towards kids, beef maintains focus being towards kids would most likely use a friend code system, thus make no longer making it a social networking experience.

“A Japanese source has confirmed to Edge that the upcoming Wii iteration of Animal Crossing is set to be a social networking MMO.”

Animal Crossing for the GameCube offered well over a dozen of the games that cost five dollars each on the Virtual Console. The Animal Crossing for the Wii could not offer this, because Nintendo would, of course, lose money. So what are they planning to do? It’s being reported that an official DS flash card might come bundled with a game. That means we can see games like Super Mario Land, The Legend of Zelda: Link’s Awakening, Super Mario Bros. Deluxe, and Metroid II. Sounds good, ehh?

Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games.

Colour, catalogue? Stupid British!

CVG and Next-Gen

Nintendo of Europe Forums Found Dead after Murder-Suicide Pact

Tuesday, September 25th, 2007

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It appears that Nintendo of Europe Forums are experiencing the same fate of Nsider. Their explanation includes that they feel that the forums themselves are the cause of many security issues on the website.

They also state that other websites that provide Nintendo focused forums are able to use all their recourses for Nintendo fans to meet and chat together, something that they, feal they can now push aside to focus all their energies on putting together a new Nintendo-Europe.com, which will give Club Nintendo members a number of new features for an expanded experience with their products.

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SSBB: Snake

Friday, September 21st, 2007

Today The DOJO gave us an update jam packed with rich Snakey goodness. That’s right, the non-Nintendo legendary mercenary makes his debut on Super Smash Bros. Brawl. He also brings weapons galore with him.

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In addition to that, they also gave us a little musical update, Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version).

Finally the DOJO also gave us Snake’s special moves. His side special move Remote Missile, which was, you guessed it, a remote controlled missile. His standard special move is Hand Grenade, were he pulls out the pin of one of his grenades, Better throw it quick though. His up special move is Cypher, were he uses his reconnaissance camera to recover.

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Smash Bros. DOJO!!!

Looking for a Few Gaming Sites to Join Podcast

Thursday, September 20th, 2007

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I’m planning on doing a Podcast in the near future. I’m trying to get other blogs to join the PodCast. What do I hope to be the podcast topic of discussion? The gaming industry, Nintendo, Microsoft, Sony, upcoming games and basically anything Gaming.

I’ll probably do the legs of the work, or hire out the work. Since I don’t plan on having all of us actually come to the same place, I plan to connect everyone with VOIP, voice chat, or traditional phone lines. have more than one person running your blog, that’s fine, the more the better. If you own a blog, please E-mail me at RLK89@RLK89.com, or better yet, call me at 1-586-212-2999.

Nintendo Power Licensed to Future US

Thursday, September 20th, 2007

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Well it’s official, Nintendo has Licensed Nintendo Power to Future US. Rumors of this happing have been popping up now and again, well today Nintendo confirmed that they would indeed be licensing Nintendo Power to Future US. Future US Publishes such magazines as Future Music, Future Snowboarding Magazine, Guitar One, Guitar World, Guitar World Acoustic, Guitar World Legends, Guitar World’s Bass Guitar, Mac|Life, Maximum PC, Official Xbox Magazine, PC Gamer, Pregnancy, PSM: Independant Playstation Magazine, Revolver, and Snowboard Trade News.

NINTENDO AND FUTURE US TEAM TO PUBLISH NINTENDO POWER MAGAZINE

Nintendo partners with country’s premiere young men’s media company to produce one of gaming industry’s most well-regarded magazines

South San Francisco, CA (September 19, 2007) – Nintendo and Future US, Inc., the leading publisher of cutting-edge special interest magazines and Web sites, announced today that they are teaming up to publish Nintendo Power® magazine, which has offered millions of Nintendo fans a comprehensive mix of tips, tricks, reviews, maps and strategies each month for nearly 20 years.

Future US will produce the title, which was formerly produced in-house by Nintendo of America Inc. Future US will also produce the magazine’s Web site, www.nintendopower.com.

“By teaming with Future US, Nintendo is ensuring the continued growth of the magazine’s circulation and bringing even greater value to Nintendo enthusiasts,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “The team at Future will carry on the quality and traditions of Nintendo Power, and the magazine will now be available at more newsstand locations than ever before.”

The first full Future US-published issue of Nintendo Power will be the December 2007 edition (volume 222), on sale in October. Initial circulation will be 300,000 copies, with the magazine continuing to ship to subscribers monthly, with an additional holiday bonus issue each year.

Nintendo Power is a pioneering title within the video gaming category and was first published in 1988. Nintendo Power covers all Nintendo gaming systems (Wii™, Nintendo DS™ and Game Boy® Advance) and their associated first-, second- and third-party software. Featuring in-depth previews, reviews of all the latest games, tons of codes, and plenty of late-breaking news, Nintendo Power is perfect for both the novice gamer and the veteran player. Future US’s parent, international special-interest media company Future plc, also publishes the official Nintendo magazine in the United Kingdom.

“We are honored to be selected as the new publisher for an industry touchstone like Nintendo Power,” says Future US’s President, Jonathan Simpson-Bint. “This is an opportunity for Future to use its core competencies – great editorial, deep knowledge of young men’s lifestyles and technical expertise – in service of one of the world’s great entertainment brands. We couldn’t be more excited to get started.”

About Future US
Future US is a leading publisher of cutting-edge special interest magazines (Official Xbox Magazine, PSM Magazine, PC Gamer, Maximum PC, Mac|Life, Pregnancy, Future Snowboarding Magazine, Guitar World, and Revolver) and websites (GamesRadar, gloob.tv, and Next Generation) which sell in excess of 2.1 million and reach more than 3.5 million unique visitors per month. Future’s publications reach a young, active, affluent audience and rank 12th among audited newsstand publishers in gross newsstand revenue.

Future US is based in the San Francisco Bay Area, with offices in New York, Los Angeles and San Diego.

About Nintendo of America
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.

Press Release

NSider Found Dead on September 17

Tuesday, September 18th, 2007

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Yesterday Nsider was found dead in his appartment. The police report stated the following.

Nintendo NSider Forums Update

Nintendo is working on a major overhaul to Nintendo.com to support the continued success of Nintendo DS and Wii. As we prepare for this huge site update, Nintendo must unfortunately close the Nintendo NSider Forums message boards indefinitely beginning Sept. 17, 2007.

For more than four years, these NSider Forums have fostered engaging, robust debates, a strong community and friendships. While their future remains uncertain, in the interim we invite our fans to build on the spirit of community by starting their own Nintendo discussion sites. Remember also that the unique features available with Nintendo DS and Wii give Nintendo the opportunity to communicate directly with fans, while also enabling fans and friends around the world to communicate with each other.

Nintendo has the greatest fans in the world, and it is because of their support and passion that Nintendo DS and Wii have become so hugely successful around the world. We hope that the faithful Nintendo community members will look forward to the future games and website updates that will enhance Nintendo’s global community of Wii and Nintendo DS owners.

Starting Sept. 17, existing NSider Forums will be available in Read Only format for one week. Private Messages will be disabled. On Monday, Sept. 24, the forums will be removed from public view.

  • To visit the Read Only version of the NSider Forums, click here.

Thanks for your understanding and continued support. We’ll see you soon elsewhere on the Web.

NOA_Andy

Nintendo

Want Something in Japanese Translated?

Sunday, September 9th, 2007

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I’m currently learning Japanese. I need articles, pictures, and what have you, to translate for experience. If you have anything you want translated that’s video game related please send them to me. The easiest way to summit them is posting them as a comment, and if you have anything specifically you want out of the translation, such as a an answer to the question please post that along with the comment.

  • I prefer small things.(short translations)
  • I’ll try to translate all types of Japanese writing. (Kana, Kanji, Rōmaji)
  • Make Sure it’s video game related.

SSBB: My Music, Pokémon Stadium Theme, and Brawl Main Theme

Sunday, September 9th, 2007

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Last Friday, The DOJO was added with information on Super Smash Bros. Brawl’s Music. During the in-game action you may see some Compact Disc on the screen, if you grab them you you will unlock Newly arranged, NES, or Super NES versions of songs.

Once you have the music unlocked, you can go to a new mode called “My Music”, where you can listen to collected songs, or the likely hood that associated songs will play in a stage when battling your friends.

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In addition to that information, the DOJO was also updated two new music files. The first one is the Pokémon Stadium theme. Now this them really takes me back.

The second update was Brawl Main Theme which, if you’ve been keeping up Brawl updates, you should be very familiar with.


Smash Bros. DOJO!!!

SSBB: WarioWare

Friday, August 31st, 2007

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Today The DOJO was updated with information on a new stage for Super Smash Bros. Brawl. The new stage is build on the Mini-Game series that has been on the GameBoy Advance, the Nintendo DS, the GameCube, and the Wii with five game made so far. Whats the series? Well Wario Ware of course.

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Smash Bros DOJO!!!

Metroid Retrospective: Part 5

Wednesday, August 29th, 2007

Metroid Retrospective: Part 4

Saturday, August 18th, 2007