The PlayStation 3 is definitely more of a computer than an actual gaming system, but it appears that the Playstation 3 may actual need a Anti Virus program to protect your delicate Playstation 3. Trend Micro Total Web Security Service became available on November 8, and will be free of charge until the end of April 2008.
A few days ago, I bought Tony Hawk’s Proving Ground for the Wii, And recently I got my hands on Tony Hawk’s Proving Ground for the DS. The PS3/Xbox 360 versions were developed by Neversoft, The PS2/Wii versions were developed by Page 44 Studios. The DS version was, once again, Developed by Vicarious Visions.
I’ve seen the PS3/Xbox 360 version of the game, and the graphics are amazing, and gameplay is on par with previous titles in the series. before buying the wee version or the PS2 version it’s worth noting at the east to versions do not have the online features on the The PS3, Xbox 360, and Nintendo DS, despite the fact the GameStop has listed otherwise. I have called GameStop, and inform them of this mistake, and the Wii listing has been corrected, but so far at the PS2 listing is has not been changed. this lack of online capabilities is probably due to the fact that the game was not developed by Activision, Page 44 Studios is probably not familiar with the protocol involving Activision’s servers. The Wii, PS2, and Nintendo DS also does not feature the Create-a-Park and Video Editor featured in the PS3/Xbox 360 versions.
When the Wii didn’t see Tony Hawk Project 8, instead giving giving us the kiddy Downhill Jam, I was pretty crushed. if you don’t know Donnell jam was more of an SSX style game, which dropped the open environment type of game four a more rigid gameplay style. is pretty glad to see a true Tony Hawk game come to the Wii.
I’ve got several e-mails requesting to know how the controls are part of the game, so here they are. For controls for the Wii Version, To perform the Grab Trick press the Z button in combination with any direction on the control stick. To perform the Flip Trick press the C button in combination with any direction on the control stick. To perform the Grind Trick press the B button in combination with any direction on the control stick, including the idle state as always. Now to the motion sensing; motion sensing controls are used to enter Focus Mode, for the Aggro, Spine Transfers, Agroo Skitch Boosts, Flatland Tracks, Acid Drops/Bank Drafts,Grind/Lip/Stalls/Notas Branching, Nail-A-Trick, and Nail-A-Grab.
I really don’t feel that Page 44 Studios created the controls as best they could, I don’t consider them tacked on, but they don’t seem perfect. Subtle movements are not always pick up. As always, the game is full of glitches.
Below is one of the glitches that I found, where when looking behind the layer that shadows a tree the characters hair and other accessories become invisible. In addition to this cosmetic glitches, many other glitches involving the character are present. Many times when the character bails, portions of his body appear to go through the ground. Often when the characters standing on a small object or a corner of an object whose body itself appears to be standing on the flat object whereas environment only contacts 1 foot.
The most innovative version of the game, is the DS version. the DS version dropped the previous Toon-shading from Tony Hawk’s American Sk8land and Downhill Jam, instead using graphics similar to the console equivalent. Below is a quick preview of the game.
The DS version seems quite developed, in addition to the levels mirroring quite well the console versions. The game also features a large soundtrack and unlockable videos. Below is a listing of the soundtrack and a preview of one of the videos.
Surprisingly there was no PSP version of the game release, but you might expect a remix version like we saw for Tony Hawk’s Underground 2 Remix.
So who do I suggest Getting the console version of the game? And who do I suggest not getting console version of the game? Will you have to look at the franchise itself. Over the years, the Tony Hawk franchise has become less innovated from the previous year, franchise seems to be adding less new abilities to upcoming titles. Don’t get me wrong, I personally liked the game, but the franchise seems to be getting kind of stale. Personally I believe the franchise would better be suited for a two-year release cycle, rather than one every year. In terms of game play Proving Ground seems pretty similar to Under Ground. Little has been added to the series. For those of you who have bought a Tony Hawk game, not including Downhill Jam, and did not enjoy playing it, the Tony Hawk’s Proving Ground game does not offer many more features that could change you’re mind. For those of you who have played at Tony Hawk game in the past and want more, could like this game. for those of you who have never played a Tony Hawk game, I don’t know what to tell you; you could like it or you could hate it.
I believe the shining diamond of the Tony Hawk franchise this year was the DS version. The Nintendo DS version packs quite a punch, with big levels, nice controls, great graphics, and online gameplay. For those of you who have played a tony on franchise and liked it, would love the game. For those of you who have bought into it and didn’t like American Sk8land or Downhill Jam, this game offers a lot more than the previous titles, so you may like this game. For those of you would’ve never played a Tony Hawk game on the DS may like it or maybe just think it’s okay, I don’t think that you would hate it.
I’m planning on doing a Podcast in the near future. I’m trying to get other blogs to join the PodCast. What do I hope to be the podcast topic of discussion? The gaming industry, Nintendo, Microsoft, Sony, upcoming games and basically anything Gaming.
I’ll probably do the legs of the work, or hire out the work. Since I don’t plan on having all of us actually come to the same place, I plan to connect everyone with VOIP, voice chat, or traditional phone lines. have more than one person running your blog, that’s fine, the more the better. If you own a blog, please E-mail me at RLK89@RLK89.com, or better yet, call me at 1-586-212-2999.
Yesterday, Blazing Lizard, announced that they would be released as downloadable game for an unknown console. The game could be released as a Wii Ware, A PlayStation Network, or Xbox Live title. The screens look too high quality to be a Wii download, but that doesn’t mean that a Wii version isn’t in the works. Maybe this will first come out for Xbox Live, then will turn out to be eventually released as a full fledge release, like Geometry Warz. Anyway here is the press release, followed buy some screen shots.
BLAZING LIZARD ANNOUNCES PIRATES VS. NINJAS™ DODGEBALL
WE SET OUT TO FINALLY ANSWER AGE OLD QUESTION
SAVOY, IL – AUGUST 13, 2007 – For decades, mankind has contemplated what would have happened if two historical icons had battled… with balls. Finally, there’s a studio brave enough to tackle this difficult question. Blazing Lizard, Inc today proudly announces its first console downloadable game, Pirates vs. Ninjas™ Dodgeball.
The first game in the Pirates vs. Ninjas™ series allows up to 8 players to choose from 5 unique teams (Pirates, Ninjas, and three more to be unveiled later), and compete against one another in the ultimate sport of champions – Dodgeball. However, this is no ordinary Dodgeball game. Teams aren’t restricted to one side of the court, instead they roam freely around 6 gorgeously detailed arenas. In addition, characters are equipped with combat moves and special abilities to deliver a more action-packed experience than could ever be found on the playground.
Pirates vs. Ninjas™ Dodgeball is being developed using Infyrno™, Blazing Lizard’s next-gen proprietary game engine. It allows for sweet gameplay with an art style and theme suited for all age groups. There will be Exhibition, Story, and Challenge modes and multiplayer support for 4 players Local / 8 players Online, and 4-player Co-op modes.
“What more needs to be said when it comes to Pirates vs. Ninjas,” said Chris Stockman, Studio Director of Blazing Lizard. “This is the ultimate in rivalries, and we aim to have them settle it with all out balls to the wall action.”
Pirates vs. Ninjas™ Dodgeball will be available for download on yet to be announced home console systems in the first quarter of 2008.
ABOUT BLAZING LIZARD, INC.
Formed in early 2007, Blazing Lizard’s goal is to create high quality, compelling console downloadable games for all platforms. Their first game Pirates vs. Ninjas™ Dodgeball is poised to redefine consumer expectations of console downloadable games when it’s released for a TBD platform in the first quarter of 2008.