Wii GameCube Memory Card Solution

September 10th, 2008


When the Wii came out people where complaining about the fact that the Wii has no internal storage method for GameCube games. And a few years later, no solution has yet to be implemented. My question is “why?”

I hate the look of the Wii when I leave the GameCube. Why is there not been a sleeker solution? I was thinking that something as simple as a hollow box to cover it. But some other solutions could include a box one centimeter tall that actually has storage built-in.

Another possible solution is a small game cube memory card that could fit in the console with the white cover closed, like you wouldn’t even know it was there until you lifted the cover. I mean it wouldn’t be able to store as much as the 16X cards, but it would be a sleek solution.

So people with the resources for mass production, get on that!

Sega E3 2008 Summary

July 28th, 2008


Sega announced Sonic and the Black Knight, a Wii exclusive game that would be released. The game will make use of both the Wii Remote and Nunchuk rather than the horizontal Wii Remote used in the wii-exclusive Sonic and the Secret Rings. The game will switch between between 2D and 3D perspectives and the game will take sonic to a medieval world where sonics is is armed him with a sword to aid in his effort to save the day.

Kotaku Reports that Sega might join Nintendo yet again to make a Mario & Sonic at the Olympic Games type of venture. With the first three Mario and Sonic crossover games printing all sorts of money for SEGA and Nintendo, you’d think another one might be all but set in stone in the future. Simon Jeffery, president at SEGA of America, said in an interview with Brian Crecente they “would be delighted to do another game with Mario and Sonic.”

Sonic will appear in the Samba-inspired rhythm music game that was made popular in arcades and on the Dreamcast, Sambe De Amigo.

Nintendo E3 2008 Summary

July 23rd, 2008


So what happened with Nintendo, during this years E3? During the E3 Conference, Nintendo showed off Wii Sports: Beach Resort which would utilize the new one-to-one motion controller add-on and will be released this spring at a retail price of $49.99. The game take place at a tropical beach, hence the game’s title. Three of the mini-games included in the new package include, Frisbee throwing, Jet-skiing, and Sword dueling. The game will support up to 4 players, just as Wii Sports did.

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Nintendo also showed some footage of Animal Crossing: City Folk, seen below with some images. The pictures paint a very familiar picture of the past games, not only in characters, activities, and places, but, unfortunately also graphics, the quality of the games still look much like the GameCube version. Hopefully Nintendo will make up for it in variation and quantity.

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The Video also describes a new accessory that plugs into the Wii’s USB port, called Wii Speak. Yes, that’s right; Nintendo is finally going into home console voice chat, but instead of offering headsets, Nintendo is offering one microphone for all players. The accessory sits on top of your television. I think this is going to cause problems down the road though. I for one, blast the audio coming from games through my surround sound, and I’m thinking that the microphone will pick up all that sound, unlike traditional video game headsets that focus their reception on sound radiating from places close to the microphone.


Nintendo released some pictures and information on Wario Land Shake It. It’s not what I wanted. I wanted Nintendo to release a New Super Mario Bros style of game. But this may be a step in the right direction.

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Wario?, Nintendo’s greedy, uncouth and rude anti-hero, returns to his roots. The Wario Land series is where Wario first appeared, and it’s back in all its side-scrolling, platform-jumping glory.

* With the Wii Remote? controller turned sideways, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. By shaking the Wii Remote, you can shake down your enemies, free coins from treasure bags and even cause earthquakes.
* Each stage is a masterfully crafted side-scrolling obstacle course of puzzles, enemies and assorted hazards. Every stage holds numerous secrets and treasures to discover (and steal). And each stage has multiple “missions” to keep you coming back again and again to unlock everything, collect more coins or just improve your best time.
* Wario returns to form, with all the jumping, power-dashing and butt-stomping we’ve come to expect. This is surly Wario at his finest.

Game storyline:Wario receives an antique globe and telescope that allow him to travel to the once-idyllic Shake Dimension, now conquered by the tyrannical pirate, the Shake King. With the assistance of his longtime rival, Captain Syrup, he must rescue the Merfles, denizens of the Shake Dimension imprisoned by the Shake King. Only by defeating the bosses of all five continents of this strange world can Wario find and confront the Shake King, rescue Queen Merelda, queen of the Merfles, and, most importantly, claim the Bottomless Coin Sack, a never-ending supply of gold.

How to progress through the game:Each stage has Wario navigating an obstacle course of dangers and traps to find an imprisoned Merfle. Once he frees the little fellow, the countdown begins and he must find his way back to the starting gate before time runs out. Wario must also defeat a boss in each continent, and then buy a map of the next
continent from Captain Syrup. Once all five continents’ bosses have been defeated, Wario takes on the Shake King himself.

Characters:Wario, our “hero.” Captain Syrup, a female pirate (and rival from previous games) who aids Wario on his quest. The Merfles, helpless natives of the Shake Dimension, and their queen, Queen Merelda. The Shake King, leader of a ruthless pirate band who has conquered the Shake Dimension.

Special powers/weapons/moves/features:Wario can jump and dash, as per previous Wario Landgames. New to this game is the ability to shake the Wii Remote for various effects. By default, a shake of the Wii Remote makes Wario punch the ground, causing a small earthquake and dazing enemies. Wario can then pick up dazed enemies and, with another shake of the Wii Remote, shake them for rejuvenating garlic and occasionally gold. Enemies can also be thrown, and you aim by tilting the Wii Remote.

Wario also takes control of three different vehicles during the course of the game, all of which are piloted in part by tilting the Wii Remote. The controls are standard for a Wii Remote held sideways (D-pad, buttons), but with an important twist: most of Wario’s special moves are accomplished by shaking or tilting the Wii Remote. This allows great versatility but without forcing the player to remember complicated button combinations.

According to Kotaku, Shigeru Miyamoto gave official confirmation at the Nintendo Developer Roundtable that Pikmin 3 will come to the Wii, simply stating “we’re making Pikmin.” IGN also reports that a new Zelda game is in the works, and that another Mario game might be in development. According to IGN Wii, Nintendo apparently apologized for is lack of big news.

If there is any perception that Nintendo is ignoring the core gamers, it’s a misunderstanding and we really want to get rid of that misunderstanding by any means… We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about Super Mario or Legend of Zelda. However, the fact of the matter is the so-called ‘big titles’ need a long, long development period. … We really didn’t think this year’s E3 media briefing was the time to do so.

Yoshi and Mario Chainsaw Carvings

July 19th, 2008


I almost forgot to post this. When I say that I’m too busy with work to post on Game Influence, that means that I’m either lying or that means that I’m carving. I made a Yoshi and a Mario. I carved the Yoshi before the Mario. The carvings are stained, not painted. So you can see the grain and the color wont chip off like it would if it was covered with paint. I finish carving each character within 5-6 hours, and the staining process took about an hour each. I’ve only put two coats of sealer (Spar Urethane made by Minwax) on the two carvings. I would put another coat on it before I sell them; ask me, by the way, if your interested in buying one of them.

I’m might make a huge Mario carving, but outside of that, I don’t have any ideas on what video game charicters I should carve next. What character do you think should be my next video game carving?

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Edit: Call 1 (586) 212-2999 if your interested.

Wii MotionPlus

July 19th, 2008


I’m kind of at a loss for words on this one. During E3, Nintendo announced that they would be releasing an accessory that would more swiftly and more correctly reflect motions in three dimensional space. The new accessory is called Wii MotionPlus, and will attach to the end of the Wii Remote. The new Wii remote is supposed to make true 1:1 possible, which I thought was already possible.

Mega Man 9

June 30th, 2008


The latest issue of has confirmed that Mega Man 9 will be released as a downloadable game for the Wii’s Wii Ware service. The game is only confirmed for the Wii, and has yet to be confirmed for the Xbox Live Arcade or the PlayStation Network.

So what’s the story? Well Mega Man must prove the innocence of Dr. Light is accuses by Dr. Wily as being responsible for the rampaging robots.

Mega Man 9, will be the first game in the Mega Man franchise to feature a female Robot master, with the roster including: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman. Defeating each of these robot masters will give the player a special power up relating to the respective robot master.

The game will be based on the classic Mega Man games every where from story line, to control style, and to graphics. I’ll give you guys more information as soon as possible.


Pokémon Game Nomenclature

June 25th, 2008

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It was recently announced that the next “true” Pokémon game would be called “Pokémon Platinum”. I use the term “true” because I think that some other games might come before the release of Pokémon Platinum, that aren’t a part of the main series, like the Pokémon dungeon franchise or something like another racing or pinball game.

I can’t help but think that naming the new game “Pokémon Platinum” was a bad choice by Nintendo/Game Freak, because Opal or Girasol would fit the game so much better, for so much obvious reasons. Not only that but it’s also creating problems down the road, specifically where the Pokémon Game Nomenclature goes. So, where will Nintendo/Game freak go from here? There are not much more materials that strike the same powerful impact of Platinum.

One thing to consider is that the name of a game must be understood in America and Japan. Now this part in crucial, All the Pokémon games since Pokémon Crystal, have had the version name written in Katakana, Japanese foreign characters, so they sound the same, or close enough to same, as the English equivalent, not only that, the version name is understood by a large amount of Japanese readers. For future titles, especially with the introduction of Nintendo’s worldwide Wi-Fi system, the names must be both the same in America and Japan and understood by both peoples.

With the exception of the Classic remakes, Pokémon FireRed and Pokémon LeafGreen, The third and fourth generation Pokémon games have been named after birthstones. So far the birthstones that have been used for identification Pokémon games are diamond, emerald, pearl, ruby, and sapphire. The birthstones that remain unused are, garnet, amethyst, bloodstone/aquamarine, topaz, sardonyx, turquoise/zircon, and opal (what Platinum should have been called). The words Amethyst (ameshisuto) aquamarine (akuamarin) garnet (ga−netto) sardonyx (sa−donikkusu) turquoise : toruko zirconium (jirukoniumu) opal (opa−ru) are words that are mostly understood, if not the only word used to identify the stone. As far as I know the birthstone Topaz doesn’t have a popular Katakana English equivalent, so I don’t think Topaz will ever be used for a Pokémon game.


Since platinum isn’t a birthstone, the future names of Pokémon games might take another path. So what are the possibilities for future names? First, they of coarse could go back to birthstones. Second, they, they could continue in the path that Platinum is going, by naming games after different periodic elements, Such as uranium (only known as uranium in Japan), or plutonium (only known as purutoniumu). But, those are things that don’t seem really Pokémonesque. I think if they continue in a path by taking the game’s name from periodic elements, they would name the game after metals or metalloids, such as Iron (airon or aian), or Nickel (nikkeru), Bronze (buronzu). Steel (suchi−ru) could also pass as a name for a Pokémon game. Nintendo/Game Freak could go into trade goods such as silk (shiruku), cotton (kotton) for naming the games. Or they can go into what I call “living stones”, with things like ivory (aibori−) or coral (ko−raru).
They could also go into ancient elements such as earth(a−su), wind (uindo), fire (faia), air(ea−), and aether, however aether doesn’t have a real bases in japanese ancient elements. Expanding that line of thought, games could be named after some of the element’s corresponding to Pokémon types such as electricity (erekiteru) or spirit (supiritto). They could go to other things like mist (misuto) or ice (aisu).

Nintendo/Game Freak could also go back to the first generations system of naming games after colors. Black and white could definitely be released as a Red/Blue/Green, Gold/Silver, Ruby/Sapphire, or Diamond/Pearl type of set. Some other colors that have yet to be used are indigo (injigo), and Violet (baioretto).

They could also go into a drastically different path, by not naming the game after elements/materials relating to the game’s respective mascot. They could release a set of games taking place in different regions, and name the game after the particular region in which the game takes place. Or the different games could start of in different towns in the same region, and the game could take the player’s hometown’s name.

I’m pretty sure that sulfur, brown, topaz, coal, brimstone, smoke, and charcoal don’t have popular katakana equivalents. Copper doesn’t have a popular Katakana word. An orange is called an “orenji” but I don’t know if that goes along with the color itself. So I wouldn’t put much confidence in someone who says that those could be used for a Pokémon game.

Only time will tell what the “true” Pokémon games will be called for Nintendo’s next portable system or for the Nintendo DS late in it lifespan. My guess, based on the naming of Pokémon Platinum, is that they will do a few more Minerals/Stones without much thought put into correlating the name of the game to its respective mascot. Until they hammer out one theme for naming the Pokémon games.

Donkey Kong for the Wii?

June 23rd, 2008


Donkey Kong, along with other Nintendo franchises (Kirby, and maybe Yoshi), hasn’t seen a “true” release in a long time. In recent years Donkey Kong’s home console games have been limited to drumming games. Portable games have been limited to simple games where the only thing that Donkey Kong can do is swing from 2d vine to another 2d vine or limited to merely being a victim of the Mini-Marios.

During the SNES era, Rare, the company now owned by Microsoft, made 3 Donkey Kong games, Donkey Kong County, Donkey Kong Country 2 – Diddy’s Kong Quest, and Donkey Kong Country – Dixie Kong’s Double Trouble. These three games were some of the best games made for the Super Nintendo.

During the N64 era, Rare’s Donkey Kong 64, was the first game to use the N64’s expansion. The game was the first game to show off what the expansion pack could do and it was the first game to truly bring Donkey Kong into the third dimension.

Kirby’s last big game for a console, Kirby’s Air Raid, was also a big diversion from the main franchise. Now Nintendo, you have to remember that if you bring a franchise away from the main series, you have to bring it back. Donkey Kong and Kirby haven’t seen a “true to the franchise” game for a home console since the Nintendo 64 era, although the Kirby experience has continued on Nintendo’s portable consoles.

Does Nintendo not release these games, because of the painful memory of their lost company, Rare, who made these games? I don’t think that’s the case, because Microsoft (the owner or Rare) has supported Nintendo’s portable console. If for some reason Nintendo doesn’t want to pursue a 3D Donkey Kong game for the Wii, I would still love to see a 3d Donkey Kong game, so I would love to see Rare do what they did for Diddy Kong Racing DS and release Donkey Kong 64 on the Nintendo DS.

So, I think it’s time to bring back a 3d Donkey Kong for Nintendo’s latest console, the Wii. Why, because there is no reason Nintendo shouldn’t make another 3d Game for the lovable Nintendo character. I’d say the game should be cell shaded, when I think of Donkey Kong, I think of him as a cartoon, even more so that Mario or Zelda. But, either way, Donkey Kong on the Wii would be an enjoyable graphical experience, because outside of Brawl we’ve never seen a highly defined Donkey Kong franchise character or DK environment. When Super Mario galaxy came out, and people saw Bowser’s hair waving in the air, they had one of those “WOW!” moments. I think having Donkey Kong on the Wii would offer something similar, because no one has seen a Donkey Kong that was using the Wii’s graphical abilities. I for one would love to see DK in a lush environment, with hair that looks like hair and not a series of monkey shaped polygons, with buildings that don’t pop up when come close to then and disappear when walking away from them and Icons where you can see the edges of the pixels.

What would be the story? Well they would just what they do with all Nintendo Franchises, by repeating themselves, like Mario saving the princess, Link saving Zelda, and Donkey Kong finding the Golden Banana’s for some reason.

Outside of bring the game back to its roots, I think DK fans would enjoy a Vine swinging game, similar to what NiGHTS 2 had to offer in its flying dynamic, but in a more flat environment, and with more vertical path’s. If that would stand as a game itself, I would love to see it added as a feature to a 3d Donkey Kong game for the Wii.

Either way, if Nintendo keeps releasing these gimmicky games feature these icons with out releasing titles true to their respective franchises these franchises will loose their identity.

Want Deoxys?

June 10th, 2008

DeoxysFor those who want the psychic-type Pokémon Deoxys for their Pokémon Diamond or Pokémon Pearl Nintendo DS, could have their dreams fulfilled. Just a little heads up, GameStop is distributing Deoxys. You will be able to get the Pokémon in participating Game Stops during the 20, 21, 22, 27, 28, and 29 of this month. Just a reminder you need the Pokédex to actual get the Pokémon.

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Pokémon Platinum?

May 11th, 2008

platinum.jpgAlthough it could be a hoax, It appears that the next true Pokémon title could be called Pokémon Platinum rather than Pokémon Opal.None of this stuff is actual confirmed, but it all seems legit. Apparently a scan has serfaced of the upcoming issue of CoroCoro. But some of my previous predictions may be true, It appears that Giratina will be in another form, some calling it the “Origin Form”. Some other rumors are coming in but I’m going to wait to post them along with my opinions until we get some better confirmations.


First Pay And Play Game?

May 10th, 2008


Notice anything special in the picture? The unmistakable new orange Pay And Play Logo is found in the corner of the Samba de Amigo boxart. Samba de Amigo is a party game that focuses on music. Hopefully the Pay and Play charge will be to pay for new music, and not for just for playing online.

Samba de Amigo is the only game I have yet to see with the little Pay and Play logo on the cover, so it may be the first Wii game to ship as a game that charges for online service. Game Stop list the game as shipping on “8/19/2008”, so will have to wait to see what the content is that requires the Pay and Play service.

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Remakes and Ports for the DS

April 19th, 2008

With the upcoming release of Myst DS (May 13) I started to think about other classic PC games I’d love to see remade or ported on the DS like Myst has been. There are so many great point-and-click adventure games that would fit perfectly on the DS with the touch screen interface. The 90s were all about adventure gaming for me and its time they made a comeback.

King’s Quest
Sierra was a videogame giant in it’s time and it pushed out eight games in this series from 1984 to 1998. This is a classic title and King’s Quest IV would make a perfect DS game.

The 7th Guest
Published by Virgin Games in 1992, this horror-based adventure game was groundbreaking for its time, using live action video clips for much of its gameplay. It features static room to room movement with a puzzle-based system of play. In the end this game is a classic and many would love to see it brought back.

More Myst?
There are 5 core games in the Myst series with many re-releases over the years. The second in the series is called Riven. Will we be seeing it on the DS in the not-too-distant future?

Win a Nintendo DS!

April 14th, 2008

If any of you gamers are also webmasters then I might have a new site you might be interested in. Webmaster Talk is an up-and-coming webmaster forum that has recently merged with another large forum, giving it an abundance of features. And best of all they are holding a contest in celebration of this event in which you can win over $5,000 in prizes, including a Nintendo DS! This is a great opportunity for anyone who might have been interested in getting a DS, but didn’t know enough about it or didn’t have the extra cash. Other prizes include a Macbook Air, iPod Touch, cash prizes, and lots more. If this sounds like something you’d be interested in then check the site out here.